// // Copyright (c) 2017 Touch Instinct // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the Software), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // import UIKit import SceneKit final class Logo: SCNNode { private static let boxSide: CGFloat = 0.1 override init() { super.init() initialization() } required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder) initialization() } private func initialization() { let logo = SCNBox(width: Logo.boxSide, height: Logo.boxSide, length: Logo.boxSide, chamferRadius: 0) self.geometry = logo let shape = SCNPhysicsShape(geometry: logo, options: nil) self.physicsBody = SCNPhysicsBody(type: .dynamic, shape: shape) self.physicsBody?.isAffectedByGravity = false self.physicsBody?.categoryBitMask = CollisionCategory.logos.rawValue self.physicsBody?.contactTestBitMask = CollisionCategory.arBullets.rawValue // add texture let material = SCNMaterial() material.diffuse.contents = UIImage(named: "art.scnassets/logo-mobile.png") self.geometry?.materials = Array(repeating: material, count: 6) } }