ARKitTestDemo/ARTest/Objects/ARBullet.swift

57 lines
2.1 KiB
Swift

//
// Copyright (c) 2017 Touch Instinct
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the Software), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import UIKit
import SceneKit
final class ARBullet: SCNNode {
private static let sphereRadius: CGFloat = 0.025
override init() {
super.init()
initialization()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
initialization()
}
private func initialization() {
let arKitBox = SCNSphere(radius: ARBullet.sphereRadius)
self.geometry = arKitBox
let shape = SCNPhysicsShape(geometry: arKitBox, options: nil)
self.physicsBody = SCNPhysicsBody(type: .dynamic, shape: shape)
self.physicsBody?.isAffectedByGravity = false
self.physicsBody?.categoryBitMask = CollisionCategory.arBullets.rawValue
self.physicsBody?.contactTestBitMask = CollisionCategory.logos.rawValue
// add texture
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "art.scnassets/ARKit_logo.png")
self.geometry?.materials = [material]
}
}