Сохраняем в репозиторий работы по созданию билд скрипта

This commit is contained in:
Rustam Zaitov 2013-09-14 21:45:16 +04:00
commit 2298bcf1cf
13 changed files with 407 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CoolApp", "BuildSample\CoolApp.csproj", "{E7393DD4-5E5F-456A-89AB-000EC63BD901}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NotCompileApp", "NotCompileApp\NotCompileApp.csproj", "{3DE4FDFA-1502-44CF-9B73-78B6D730C59F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
Ad-Hoc|iPhone = Ad-Hoc|iPhone
AppStore|iPhone = AppStore|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3DE4FDFA-1502-44CF-9B73-78B6D730C59F}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
{3DE4FDFA-1502-44CF-9B73-78B6D730C59F}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
{3DE4FDFA-1502-44CF-9B73-78B6D730C59F}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
{3DE4FDFA-1502-44CF-9B73-78B6D730C59F}.AppStore|iPhone.Build.0 = AppStore|iPhone
{3DE4FDFA-1502-44CF-9B73-78B6D730C59F}.Debug|iPhone.ActiveCfg = Debug|iPhone
{3DE4FDFA-1502-44CF-9B73-78B6D730C59F}.Debug|iPhone.Build.0 = Debug|iPhone
{3DE4FDFA-1502-44CF-9B73-78B6D730C59F}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{3DE4FDFA-1502-44CF-9B73-78B6D730C59F}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{3DE4FDFA-1502-44CF-9B73-78B6D730C59F}.Release|iPhone.ActiveCfg = Release|iPhone
{3DE4FDFA-1502-44CF-9B73-78B6D730C59F}.Release|iPhone.Build.0 = Release|iPhone
{3DE4FDFA-1502-44CF-9B73-78B6D730C59F}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{3DE4FDFA-1502-44CF-9B73-78B6D730C59F}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
{E7393DD4-5E5F-456A-89AB-000EC63BD901}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
{E7393DD4-5E5F-456A-89AB-000EC63BD901}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
{E7393DD4-5E5F-456A-89AB-000EC63BD901}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
{E7393DD4-5E5F-456A-89AB-000EC63BD901}.AppStore|iPhone.Build.0 = AppStore|iPhone
{E7393DD4-5E5F-456A-89AB-000EC63BD901}.Debug|iPhone.ActiveCfg = Debug|iPhone
{E7393DD4-5E5F-456A-89AB-000EC63BD901}.Debug|iPhone.Build.0 = Debug|iPhone
{E7393DD4-5E5F-456A-89AB-000EC63BD901}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{E7393DD4-5E5F-456A-89AB-000EC63BD901}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{E7393DD4-5E5F-456A-89AB-000EC63BD901}.Release|iPhone.ActiveCfg = Release|iPhone
{E7393DD4-5E5F-456A-89AB-000EC63BD901}.Release|iPhone.Build.0 = Release|iPhone
{E7393DD4-5E5F-456A-89AB-000EC63BD901}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{E7393DD4-5E5F-456A-89AB-000EC63BD901}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = BuildSample\CoolApp.csproj
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace BuildSample
{
[Register ("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate
{
private UIWindow _window;
private MainController _controller;
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
_window = new UIWindow(UIScreen.MainScreen.Bounds);
_controller = new MainController();
_window.RootViewController = _controller;
_window.MakeKeyAndVisible();
return true;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{E7393DD4-5E5F-456A-89AB-000EC63BD901}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>BuildSample</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>BuildSample</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<ConsolePause>false</ConsolePause>
<MtouchDebug>true</MtouchDebug>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchDebug>true</MtouchDebug>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Distribution</CodesignKey>
<BuildIpa>true</BuildIpa>
<ConsolePause>false</ConsolePause>
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\AppStore</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Distribution</CodesignKey>
<ConsolePause>false</ConsolePause>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="MainController.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>MinimumOSVersion</key>
<string>6.0</string>
</dict>
</plist>

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using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace BuildSample
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, "AppDelegate");
}
}
}

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using System;
using MonoTouch.UIKit;
using MonoTouch.Foundation;
namespace BuildSample
{
public class MainController : UIViewController
{
public MainController()
{
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
View.BackgroundColor = UIColor.White;
// insert your code here
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace NotCompileApp
{
[Register ("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate
{
UIWindow window;
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
window = new UIWindow(UIScreen.MainScreen.Bounds);
window.MakeKeyAndVisible();
// Complete time error
//return true;
}
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>MinimumOSVersion</key>
<string>6.0</string>
</dict>
</plist>

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using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace NotCompileApp
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, "AppDelegate");
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{3DE4FDFA-1502-44CF-9B73-78B6D730C59F}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>NotCompileApp</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>NotCompileApp</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<ConsolePause>false</ConsolePause>
<MtouchDebug>true</MtouchDebug>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchDebug>true</MtouchDebug>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Distribution</CodesignKey>
<BuildIpa>true</BuildIpa>
<ConsolePause>false</ConsolePause>
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\AppStore</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Distribution</CodesignKey>
<ConsolePause>false</ConsolePause>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

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scripts/buld.py Normal file
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from subprocess import call
import settings
# print("all projects:")
# print(settings.all_projects)
# project_to_remove = settings.projects_to_exclude[0];
# print("project to remove:")
# print(project_to_remove);
# projects_to_build = settings.all_projects[:]
# projects_to_build.remove(project_to_remove)
# print("projects to build:")
# print(projects_to_build)
sln_config = "Debug|iPhone Simulator 6.0"
build_cmd_pattern = '{0} -v build "--configuration:{1}" "--target:Build" {2}'
build_cmd_text = build_cmd_pattern.format(settings.mdtool, sln_config, settings.sln_path)
print(build_cmd_text)
ret_code = call(build_cmd_text, shell=True)
print('finished with return code: {0}'.format(ret_code))

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scripts/settings.py Normal file
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mdtool = "/Applications/Xamarin\ Studio.app/Contents/MacOS/mdtool"
sln_path = "/Users/rzaitov/Documents/Apps/BuildScript/BuildSample/BuildSample/CoolApp.csproj"
all_projects = ["MacWarehouse", "Counts", "Sales"]
projects_to_exclude = ["Counts"]

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scripts/settings.pyc Normal file

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