BuildScript/scripts/settings.py

49 lines
1.2 KiB
Python

# -*- coding: utf-8 -*-
import patch
build_root = {
'mdtool' : '/Applications/Xamarin\ Studio.app/Contents/MacOS/mdtool',
'version' : '0.0.0',
'action' : 'build', # 'build'|'setup'
'parent' : None
}
ios_root = {
'sln_path' : '/Users/rzaitov/Documents/Apps/BuildScript/BuildSample/BuildSample.sln',
'parent' : build_root
}
ios_development_root = {
'files_for_backup' : ['BuildSample.sln', 'BuildSample/CoolApp.csproj', 'BuildSample/Info.plist'],
'projects_to_exclude' : ['NotCompileApp'],
'info_plist_rel_path' : 'BuildSample/Info.plist',
'patch' : patch.PathcIos,
'parent' : ios_root
}
ios_development_production = {
'name' : 'ios_development_production',
'sln_config' : 'Release|iPhone',
'codesign_key' : 'iPhone Developer: Рустам Заитов (CTL85FZX6K)',
'codesign_provision' : '8F606DAE-F9C9-4A19-8EFF-34B990D76C28',
'parent' : ios_development_root
}
ios_development_staging = {
'name' : 'ios_development_staging',
'sln_config' : 'Debug|iPhone',
'codesign_key' : 'iPhone Developer',
'codesign_provision' : 'F82B1481-F3D0-4CB5-AA6E-8B8D8E3A9DC1',
'parent' : ios_development_root
}
ios_app_store = {
}
# build_ready_configs = [ios_development_production, ios_development_staging]
build_ready_configs = [ios_development_production]