####Camera Manager V1.0.12 (23-Mar-2015) ####About This is a simple swift class to provide all the configurations you need to create custom camera view in your app. It follows orientation change and updates UI accordingly, supports front and rear camera selection, different flash modes, inputs and outputs. Just drag, drop and use. ####Installation with CocoaPods The easiest way to install the CameraManager is with: [CocoaPods](http://cocoapods.org) ## Podfile ```ruby use_frameworks! pod 'CameraManager', '~> 1.0' ``` ####How to use To use it you just add the preview layer to your desired view, you'll get back the state of the camera if it's unavailable, ready or the user denied assess to it. ```swift CameraManager.sharedInstance.addPreeviewLayerToView(self.cameraView) ``` You can set input device to front or back camera: ```swift CameraManager.sharedInstance.cameraDevice = .Front CameraManager.sharedInstance.cameraDevice = .Back ``` You can set output format to Image, video or video with audio: ```swift CameraManager.sharedInstance.cameraOutputMode = .StillImage CameraManager.sharedInstance.cameraOutputMode = .VideoWithMic CameraManager.sharedInstance.cameraOutputMode = .VideoOnly ``` You can set the quality: ```swift CameraManager.sharedInstance.cameraOutputQuality = .Low CameraManager.sharedInstance.cameraOutputQuality = .Medium CameraManager.sharedInstance.cameraOutputQuality = .High ``` And flash mode (it will also set corresponding torch mode for video shoot): ```swift CameraManager.sharedInstance.flashMode = .Off CameraManager.sharedInstance.flashMode = .On CameraManager.sharedInstance.flashMode = .Auto ``` To check if the device supports flash call: ```swift CameraManager.sharedInstance.hasFlash ``` To change flash mode to the next available one you can use this handy function which will also return current value for you to update the UI accordingly: ```swift CameraManager.sharedInstance.changeFlashMode() ``` You can specify if you want to save the files to phone library: ```swift CameraManager.sharedInstance.writeFilesToPhoneLibrary = true ``` You can specify if you want the user to be asked about camera permissions automatically when you first try to use the camera or manually: ```swift CameraManager.sharedInstance.showAccessPermissionPopupAutomatically = false ``` You can even setUp your custom block to handle error messages: ```swift CameraManager.sharedInstance.showErrorBlock = { (erTitle: String, erMessage: String) -> Void in UIAlertView(title: erTitle, message: erMessage, delegate: nil, cancelButtonTitle: "OK").show() } ``` To shoot image all you need to do is call: ```swift CameraManager.sharedInstance.capturePictureWithCompletition({ (image, error) -> Void in self.myImage = image }) ``` To record video you do: ```swift CameraManager.sharedInstance.startRecordingVideo() CameraManager.sharedInstance.stopRecordingVideo({ (videoURL, error) -> Void in NSFileManager.defaultManager().copyItemAtURL(videoURL, toURL: self.myVideoURL, error: &error) }) ``` ####Support Supports iOS 8 and above ####License Copyright © 2014 ImaginaryCloud, imaginarycloud.com. This library is licensed under the MIT license.