Update README for borders
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@ -31,3 +31,5 @@ DerivedData
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# Carthage/Checkouts
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Carthage/Build
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.DS_Store
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14
README.md
14
README.md
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@ -19,7 +19,7 @@ it, simply add the following lines to your Podfile:
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use_frameworks!
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pod "GMStepper"
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```
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## Setup
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If you want to use storyboards, just drop a UIView into your storyboard and set its class to `GMStepper`. Then customize through the attributes inspector. Otherwise, you can write the code to initialize with frame and set the properties.
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@ -27,7 +27,7 @@ If you want to use storyboards, just drop a UIView into your storyboard and set
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## Properties
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```swift
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/// Current value of the stepper. Defaults to 0.
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var value: Double = 0
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var value: Double = 0
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/// Minimum value. Must be less than maximumValue. Defaults to 0.
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var minimumValue: Double = 0
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@ -43,7 +43,7 @@ var autorepeat: Bool = true
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/// If the value is integer, it is shown without floating point.
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var showIntegerIfDoubleIsInteger: Bool = true
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/// Text on the left button. Be sure that it fits in the button. Defaults to "-".
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var leftButtonText: String = "-"
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@ -71,8 +71,14 @@ var labelFont = UIFont(name: "AvenirNext-Bold", size: 25.0)
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/// Corner radius of the stepper's layer. Defaults to 4.0.
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var cornerRadius: CGFloat = 4.0
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/// Border width of the stepper and middle label's layer. Defaults to 0.0.
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var borderWidth: CGFloat = 0.0
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/// Color of the border of the stepper and middle label's layer. Defaults to clear color.
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var borderColor: UIColor = UIColor.clearColor()
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/// Percentage of the middle label's width. Must be between 0 and 1. Defaults to 0.5. Be sure that it is wide enough to show the value.
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var labelWidthWeight: CGFloat = 0.5
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var labelWidthWeight: CGFloat = 0.5
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/// Color of the flashing animation on the buttons in case the value hit the limit.
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var limitHitAnimationColor: UIColor = UIColor(red:0.26, green:0.6, blue:0.87, alpha:1)
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