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.gitignore vendored
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@ -31,5 +31,3 @@ DerivedData
# Carthage/Checkouts # Carthage/Checkouts
Carthage/Build Carthage/Build
.DS_Store

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@ -1 +0,0 @@
4.2

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@ -1,16 +1,14 @@
Pod::Spec.new do |s| Pod::Spec.new do |s|
s.name = "GMStepper" s.name = "GMStepper"
s.version = "2.2.1" s.version = "1.1.0"
s.summary = "A stepper with a sliding label in the middle." s.summary = "A stepper with a sliding label in the middle."
s.homepage = "https://github.com/gmertk/GMStepper" s.homepage = "https://github.com/gmertk/GMStepper"
s.screenshots = "https://raw.githubusercontent.com/gmertk/GMStepper/master/Screenshots/screenshot_1.gif" s.screenshots = "https://dl.dropboxusercontent.com/u/4397140/pod-screenshots/screenshot_1.png"
s.license = 'MIT' s.license = 'MIT'
s.authors = { "Gunay Mert Karadogan" => "mertkaradogan@gmail.com", s.author = { "Gunay Mert Karadogan" => "mertkaradogan@gmail.com" }
"Brent Whitman" => "brent@pathym.com" }
s.source = { :git => "https://github.com/gmertk/GMStepper.git", :tag => s.version.to_s } s.source = { :git => "https://github.com/gmertk/GMStepper.git", :tag => s.version.to_s }
s.social_media_url = 'https://twitter.com/gunaymertk' s.social_media_url = 'https://twitter.com/gunaymertk'
s.platform = :ios, '8.0' s.platform = :ios, '8.0'
s.requires_arc = true s.requires_arc = true
s.source_files = 'GMStepper/*.swift' s.source_files = 'GMStepper/*.swift'
s.swift_version = '4.2'
end end

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@ -11,96 +11,72 @@ import UIKit
@IBDesignable public class GMStepper: UIControl { @IBDesignable public class GMStepper: UIControl {
/// Current value of the stepper. Defaults to 0. /// Current value of the stepper. Defaults to 0.
@objc @IBInspectable public var value: Double = 0 { @IBInspectable public var value: Double = 0 {
didSet { didSet {
value = min(maximumValue, max(minimumValue, value)) value = min(maximumValue, max(minimumValue, value))
handleIsLimitReached() let isInteger = floor(value) == value
label.text = formattedValue if showIntegerIfDoubleIsInteger && isInteger {
label.text = String(stringInterpolationSegment: Int(value))
} else {
label.text = String(stringInterpolationSegment: value)
}
if oldValue != value { if oldValue != value {
sendActions(for: .valueChanged) sendActionsForControlEvents(.ValueChanged)
} }
} }
} }
private var formattedValue: String? {
let isInteger = Decimal(value).exponent >= 0
// If we have items, we will display them as steps
if isInteger && stepValue == 1.0 && items.count > 0 {
return items[Int(value)]
}
else {
return formatter.string(from: NSNumber(value: value))
}
}
/// Minimum value. Must be less than maximumValue. Defaults to 0. /// Minimum value. Must be less than maximumValue. Defaults to 0.
@objc @IBInspectable public var minimumValue: Double = 0 { @IBInspectable public var minimumValue: Double = 0 {
didSet { didSet {
value = min(maximumValue, max(minimumValue, value)) value = min(maximumValue, max(minimumValue, value))
} }
} }
/// Maximum value. Must be more than minimumValue. Defaults to 100. /// Maximum value. Must be more than minimumValue. Defaults to 100.
@objc @IBInspectable public var maximumValue: Double = 100 { @IBInspectable public var maximumValue: Double = 100 {
didSet { didSet {
value = min(maximumValue, max(minimumValue, value)) value = min(maximumValue, max(minimumValue, value))
} }
} }
/// Step/Increment value as in UIStepper. Defaults to 1. /// Step/Increment value as in UIStepper. Defaults to 1.
@objc @IBInspectable public var stepValue: Double = 1 { @IBInspectable public var stepValue: Double = 1
didSet {
setupNumberFormatter()
}
}
/// The same as UIStepper's autorepeat. If true, holding on the buttons or keeping the pan gesture alters the value repeatedly. Defaults to true. /// The same as UIStepper's autorepeat. If true, holding on the buttons or keeping the pan gesture alters the value repeatedly. Defaults to true.
@objc @IBInspectable public var autorepeat: Bool = true @IBInspectable public var autorepeat: Bool = true
/// If the value is integer, it is shown without floating point. /// If the value is integer, it is shown without floating point.
@objc @IBInspectable public var showIntegerIfDoubleIsInteger: Bool = true { @IBInspectable public var showIntegerIfDoubleIsInteger: Bool = true
/// Text on the left button. Be sure that it fits in the button. Defaults to "-".
@IBInspectable public var leftButtonText: String = "-" {
didSet { didSet {
setupNumberFormatter() leftButton.setTitle(leftButtonText, forState: .Normal)
} }
} }
/// Image on the left button. Defaults to nil. /// Text on the right button. Be sure that it fits in the button. Defaults to "+".
@objc @IBInspectable public var leftButtonImage: UIImage? = nil { @IBInspectable public var rightButtonText: String = "+" {
didSet { didSet {
leftButton.setImage(leftButtonImage, for: .normal) rightButton.setTitle(rightButtonText, forState: .Normal)
} }
} }
/// Image on the right button. Defaults to nil. /// Text color of the buttons. Defaults to white.
@objc @IBInspectable public var rightButtonImage: UIImage? = nil { @IBInspectable public var buttonsTextColor: UIColor = UIColor.whiteColor() {
didSet { didSet {
rightButton.setImage(rightButtonImage, for: .normal) for button in [leftButton, rightButton] {
button.setTitleColor(buttonsTextColor, forState: .Normal)
}
} }
} }
/// Left button content insets. Defaults to ".zero".
@objc @IBInspectable public var leftButtonContentInsets: UIEdgeInsets = .zero {
didSet {
leftButton.contentEdgeInsets = leftButtonContentInsets
}
}
/// Right button content insets. Defaults to ".zero".
@objc @IBInspectable public var rightButtonContentInsets: UIEdgeInsets = .zero {
didSet {
rightButton.contentEdgeInsets = rightButtonContentInsets
}
}
/// Left button limit opacity. Defaults to "0.4".
@objc @IBInspectable public var leftButtonLimitOpacity: CGFloat = 0.4
/// Background color of the buttons. Defaults to dark blue. /// Background color of the buttons. Defaults to dark blue.
@objc @IBInspectable public var buttonsBackgroundColor: UIColor = UIColor(red:0.21, green:0.5, blue:0.74, alpha:1) { @IBInspectable public var buttonsBackgroundColor: UIColor = UIColor(red:0.21, green:0.5, blue:0.74, alpha:1) {
didSet { didSet {
for button in [leftButton, rightButton] { for button in [leftButton, rightButton] {
button.backgroundColor = buttonsBackgroundColor button.backgroundColor = buttonsBackgroundColor
@ -109,66 +85,46 @@ import UIKit
} }
} }
/// Label tap closure /// Font of the buttons. Defaults to AvenirNext-Bold, 20.0 points in size.
@objc public var didTouchLabel: ((Double) -> Void)? public var buttonsFont = UIFont(name: "AvenirNext-Bold", size: 20.0)! {
didSet {
/// Block is called when the minimum is exceeded for button in [leftButton, rightButton] {
@objc public var minimumExceeded: (() -> Void)? button.titleLabel?.font = buttonsFont
}
}
}
/// Text color of the middle label. Defaults to white. /// Text color of the middle label. Defaults to white.
@objc @IBInspectable public var labelTextColor: UIColor = UIColor.white { @IBInspectable public var labelTextColor: UIColor = UIColor.whiteColor() {
didSet { didSet {
label.textColor = labelTextColor label.textColor = labelTextColor
} }
} }
/// Text color of the middle label. Defaults to lighter blue. /// Text color of the middle label. Defaults to lighter blue.
@objc @IBInspectable public var labelBackgroundColor: UIColor = UIColor(red:0.26, green:0.6, blue:0.87, alpha:1) { @IBInspectable public var labelBackgroundColor: UIColor = UIColor(red:0.26, green:0.6, blue:0.87, alpha:1) {
didSet { didSet {
label.backgroundColor = labelBackgroundColor label.backgroundColor = labelBackgroundColor
} }
} }
/// Font of the middle label. Defaults to AvenirNext-Bold, 25.0 points in size. /// Font of the middle label. Defaults to AvenirNext-Bold, 25.0 points in size.
@objc public var labelFont = UIFont(name: "AvenirNext-Bold", size: 25.0)! { public var labelFont = UIFont(name: "AvenirNext-Bold", size: 25.0)! {
didSet { didSet {
label.font = labelFont label.font = labelFont
} }
} }
/// Corner radius of the middle label. Defaults to 0.
@objc @IBInspectable public var labelCornerRadius: CGFloat = 0 {
didSet {
label.layer.cornerRadius = labelCornerRadius
}
}
/// Corner radius of the stepper's layer. Defaults to 4.0. /// Corner radius of the stepper's layer. Defaults to 4.0.
@objc @IBInspectable public var cornerRadius: CGFloat = 4.0 { @IBInspectable public var cornerRadius: CGFloat = 4.0 {
didSet { didSet {
layer.cornerRadius = cornerRadius layer.cornerRadius = cornerRadius
clipsToBounds = true clipsToBounds = true
} }
} }
/// Border width of the stepper and middle label's layer. Defaults to 0.0.
@objc @IBInspectable public var borderWidth: CGFloat = 0.0 {
didSet {
layer.borderWidth = borderWidth
label.layer.borderWidth = borderWidth
}
}
/// Color of the border of the stepper and middle label's layer. Defaults to clear color.
@objc @IBInspectable public var borderColor: UIColor = UIColor.clear {
didSet {
layer.borderColor = borderColor.cgColor
label.layer.borderColor = borderColor.cgColor
}
}
/// Percentage of the middle label's width. Must be between 0 and 1. Defaults to 0.5. Be sure that it is wide enough to show the value. /// Percentage of the middle label's width. Must be between 0 and 1. Defaults to 0.5. Be sure that it is wide enough to show the value.
@objc @IBInspectable public var labelWidthWeight: CGFloat = 0.5 { @IBInspectable public var labelWidthWeight: CGFloat = 0.5 {
didSet { didSet {
labelWidthWeight = min(1, max(0, labelWidthWeight)) labelWidthWeight = min(1, max(0, labelWidthWeight))
setNeedsLayout() setNeedsLayout()
@ -176,59 +132,58 @@ import UIKit
} }
/// Color of the flashing animation on the buttons in case the value hit the limit. /// Color of the flashing animation on the buttons in case the value hit the limit.
@objc @IBInspectable public var limitHitAnimationColor: UIColor = UIColor(red:0.26, green:0.6, blue:0.87, alpha:1) @IBInspectable public var limitHitAnimationColor: UIColor = UIColor(red:0.26, green:0.6, blue:0.87, alpha:1)
/// Formatter for displaying the current value
let formatter = NumberFormatter()
/** /**
Width of the sliding animation. When buttons clicked, the middle label does a slide animation towards to the clicked button. Defaults to 5. Width of the sliding animation. When buttons clicked, the middle label does a slide animation towards to the clicked button. Defaults to 5.
*/ */
let labelSlideLength: CGFloat = 5 let labelSlideLength: CGFloat = 5
/// Duration of the sliding animation /// Duration of the sliding animation
let labelSlideDuration = TimeInterval(0.1) let labelSlideDuration = NSTimeInterval(0.1)
/// Duration of the animation when the value hits the limit. /// Duration of the animation when the value hits the limit.
let limitHitAnimationDuration = TimeInterval(0.1) let limitHitAnimationDuration = NSTimeInterval(0.1)
lazy var leftButton: UIButton = { lazy var leftButton: UIButton = {
let button = UIButton() let button = UIButton()
button.setImage(self.leftButtonImage, for: .normal) button.setTitle(self.leftButtonText, forState: .Normal)
button.setTitleColor(self.buttonsTextColor, forState: .Normal)
button.backgroundColor = self.buttonsBackgroundColor button.backgroundColor = self.buttonsBackgroundColor
button.addTarget(self, action: #selector(GMStepper.leftButtonTouchDown), for: .touchDown) button.titleLabel?.font = self.buttonsFont
button.addTarget(self, action: #selector(GMStepper.buttonTouchUp), for: .touchUpInside) button.addTarget(self, action: "leftButtonTouchDown:", forControlEvents: .TouchDown)
button.addTarget(self, action: #selector(GMStepper.buttonTouchUp), for: .touchUpOutside) button.addTarget(self, action: "buttonTouchUp:", forControlEvents: UIControlEvents.TouchUpInside)
button.addTarget(self, action: #selector(GMStepper.buttonTouchUp), for: .touchCancel) button.addTarget(self, action: "buttonTouchUp:", forControlEvents: UIControlEvents.TouchUpOutside)
return button return button
}() }()
lazy var rightButton: UIButton = { lazy var rightButton: UIButton = {
let button = UIButton() let button = UIButton()
button.setImage(self.rightButtonImage, for: .normal) button.setTitle(self.rightButtonText, forState: .Normal)
button.setTitleColor(self.buttonsTextColor, forState: .Normal)
button.backgroundColor = self.buttonsBackgroundColor button.backgroundColor = self.buttonsBackgroundColor
button.addTarget(self, action: #selector(GMStepper.rightButtonTouchDown), for: .touchDown) button.titleLabel?.font = self.buttonsFont
button.addTarget(self, action: #selector(GMStepper.buttonTouchUp), for: .touchUpInside) button.addTarget(self, action: "rightButtonTouchDown:", forControlEvents: .TouchDown)
button.addTarget(self, action: #selector(GMStepper.buttonTouchUp), for: .touchUpOutside) button.addTarget(self, action: "buttonTouchUp:", forControlEvents: UIControlEvents.TouchUpInside)
button.addTarget(self, action: #selector(GMStepper.buttonTouchUp), for: .touchCancel) button.addTarget(self, action: "buttonTouchUp:", forControlEvents: UIControlEvents.TouchUpOutside)
return button return button
}() }()
lazy var label: UILabel = { lazy var label: UILabel = {
let label = UILabel() let label = UILabel()
label.textAlignment = .center label.textAlignment = .Center
label.text = formattedValue if self.showIntegerIfDoubleIsInteger && floor(self.value) == self.value {
label.text = String(stringInterpolationSegment: Int(self.value))
} else {
label.text = String(stringInterpolationSegment: self.value)
}
label.textColor = self.labelTextColor label.textColor = self.labelTextColor
label.backgroundColor = self.labelBackgroundColor label.backgroundColor = self.labelBackgroundColor
label.font = self.labelFont label.font = self.labelFont
label.layer.cornerRadius = self.labelCornerRadius label.userInteractionEnabled = true
label.layer.masksToBounds = true let panRecognizer = UIPanGestureRecognizer(target: self, action: "handlePan:")
label.isUserInteractionEnabled = true
let panRecognizer = UIPanGestureRecognizer(target: self, action: #selector(GMStepper.handlePan))
panRecognizer.maximumNumberOfTouches = 1 panRecognizer.maximumNumberOfTouches = 1
label.addGestureRecognizer(panRecognizer) label.addGestureRecognizer(panRecognizer)
let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(GMStepper.handleLabelTap))
label.addGestureRecognizer(tapRecognizer)
return label return label
}() }()
@ -254,16 +209,9 @@ import UIKit
} }
} }
} }
@objc public var items : [String] = [] {
didSet {
label.text = formattedValue
}
}
/// Timer used for autorepeat option /// Timer used for autorepeat option
var timer: Timer? var timer: NSTimer?
/** When UIStepper reaches its top speed, it alters the value with a time interval of ~0.05 sec. /** When UIStepper reaches its top speed, it alters the value with a time interval of ~0.05 sec.
The user pressing and holding on the stepper repeatedly: The user pressing and holding on the stepper repeatedly:
@ -271,7 +219,7 @@ import UIKit
- For the next 1.5 sec, it changes the value every 0.1 sec. - For the next 1.5 sec, it changes the value every 0.1 sec.
- Then, every 0.05 sec. - Then, every 0.05 sec.
*/ */
let timerInterval = TimeInterval(0.05) let timerInterval = NSTimeInterval(0.05)
/// Check the handleTimerFire: function. While it is counting the number of fires, it decreases the mod value so that the value is altered more frequently. /// Check the handleTimerFire: function. While it is counting the number of fires, it decreases the mod value so that the value is altered more frequently.
var timerFireCount = 0 var timerFireCount = 0
@ -285,38 +233,26 @@ import UIKit
} }
} }
@objc required public init?(coder aDecoder: NSCoder) { required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder) super.init(coder: aDecoder)
setup() setup()
} }
@objc public override init(frame: CGRect) { public override init(frame: CGRect) {
super.init(frame: frame) super.init(frame: frame)
setup() setup()
} }
fileprivate func setup() { func setup() {
addSubview(leftButton) addSubview(leftButton)
addSubview(rightButton) addSubview(rightButton)
addSubview(label) addSubview(label)
handleIsLimitReached()
backgroundColor = buttonsBackgroundColor backgroundColor = buttonsBackgroundColor
layer.cornerRadius = cornerRadius layer.cornerRadius = cornerRadius
clipsToBounds = true clipsToBounds = true
labelOriginalCenter = label.center
setupNumberFormatter() NSNotificationCenter.defaultCenter().addObserver(self, selector: "reset", name: UIApplicationWillResignActiveNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(GMStepper.reset), name: UIApplication.willResignActiveNotification, object: nil)
}
func setupNumberFormatter() {
let decValue = Decimal(stepValue)
let digits = decValue.significantFractionalDecimalDigits
formatter.minimumIntegerDigits = 1
formatter.minimumFractionDigits = showIntegerIfDoubleIsInteger ? 0 : digits
formatter.maximumFractionDigits = digits
} }
public override func layoutSubviews() { public override func layoutSubviews() {
@ -337,13 +273,12 @@ import UIKit
value += stepValue value += stepValue
} else if stepperState == .ShouldDecrease { } else if stepperState == .ShouldDecrease {
value -= stepValue value -= stepValue
} }
} }
deinit { deinit {
resetTimer() resetTimer()
NotificationCenter.default.removeObserver(self) NSNotificationCenter.defaultCenter().removeObserver(self)
} }
/// Useful closure for logging the timer interval. You can call this in the timer handler to test the autorepeat option. Not used in the current implementation. /// Useful closure for logging the timer interval. You can call this in the timer handler to test the autorepeat option. Not used in the current implementation.
@ -362,17 +297,17 @@ import UIKit
// MARK: Pan Gesture // MARK: Pan Gesture
extension GMStepper { extension GMStepper {
@objc func handlePan(gesture: UIPanGestureRecognizer) { func handlePan(gesture: UIPanGestureRecognizer) {
switch gesture.state { switch gesture.state {
case .began: case .Began:
leftButton.isEnabled = false leftButton.enabled = false
rightButton.isEnabled = false rightButton.enabled = false
case .changed: case .Changed:
let translation = gesture.translation(in: label) let translation = gesture.translationInView(label)
gesture.setTranslation(CGPoint.zero, in: label) gesture.setTranslation(CGPointZero, inView: label)
let slidingRight = gesture.velocity(in: label).x > 0 let slidingRight = gesture.velocityInView(label).x > 0
let slidingLeft = gesture.velocity(in: label).x < 0 let slidingLeft = gesture.velocityInView(label).x < 0
// Move the label with pan // Move the label with pan
if slidingRight { if slidingRight {
@ -405,27 +340,23 @@ extension GMStepper {
self.rightButton.backgroundColor = self.buttonsBackgroundColor self.rightButton.backgroundColor = self.buttonsBackgroundColor
self.leftButton.backgroundColor = self.buttonsBackgroundColor self.leftButton.backgroundColor = self.buttonsBackgroundColor
} }
case .ended, .cancelled, .failed: case .Ended, .Cancelled, .Failed:
reset() reset()
default: default:
break break
} }
} }
@objc func handleLabelTap() { func reset() {
didTouchLabel?(value)
}
@objc func reset() {
panState = .Stable panState = .Stable
stepperState = .Stable stepperState = .Stable
resetTimer() resetTimer()
leftButton.isEnabled = true leftButton.enabled = true
rightButton.isEnabled = true rightButton.enabled = true
label.isUserInteractionEnabled = true label.userInteractionEnabled = true
UIView.animate(withDuration: self.labelSlideDuration, animations: { UIView.animateWithDuration(self.labelSlideDuration, animations: {
self.label.center = self.labelOriginalCenter self.label.center = self.labelOriginalCenter
self.rightButton.backgroundColor = self.buttonsBackgroundColor self.rightButton.backgroundColor = self.buttonsBackgroundColor
self.leftButton.backgroundColor = self.buttonsBackgroundColor self.leftButton.backgroundColor = self.buttonsBackgroundColor
@ -435,23 +366,23 @@ extension GMStepper {
// MARK: Button Events // MARK: Button Events
extension GMStepper { extension GMStepper {
@objc func leftButtonTouchDown(button: UIButton) { func leftButtonTouchDown(button: UIButton) {
rightButton.isEnabled = false rightButton.enabled = false
label.isUserInteractionEnabled = false label.userInteractionEnabled = false
resetTimer() resetTimer()
if value == minimumValue { if value == minimumValue {
animateLimitHitIfNeeded() animateLimitHitIfNeeded()
minimumExceeded?()
} else { } else {
stepperState = .ShouldDecrease stepperState = .ShouldDecrease
animateSlideLeft() animateSlideLeft()
} }
} }
@objc func rightButtonTouchDown(button: UIButton) { func rightButtonTouchDown(button: UIButton) {
leftButton.isEnabled = false leftButton.enabled = false
label.isUserInteractionEnabled = false label.userInteractionEnabled = false
resetTimer() resetTimer()
if value == maximumValue { if value == maximumValue {
@ -462,7 +393,7 @@ extension GMStepper {
} }
} }
@objc func buttonTouchUp(button: UIButton) { func buttonTouchUp(button: UIButton) {
reset() reset()
} }
} }
@ -471,20 +402,20 @@ extension GMStepper {
extension GMStepper { extension GMStepper {
func animateSlideLeft() { func animateSlideLeft() {
UIView.animate(withDuration: labelSlideDuration) { UIView.animateWithDuration(labelSlideDuration) {
self.label.center.x -= self.labelSlideLength self.label.center.x -= self.labelSlideLength
} }
} }
func animateSlideRight() { func animateSlideRight() {
UIView.animate(withDuration: labelSlideDuration) { UIView.animateWithDuration(labelSlideDuration) {
self.label.center.x += self.labelSlideLength self.label.center.x += self.labelSlideLength
} }
} }
func animateToOriginalPosition() { func animateToOriginalPosition() {
if self.label.center != self.labelOriginalCenter { if self.label.center != self.labelOriginalCenter {
UIView.animate(withDuration: labelSlideDuration) { UIView.animateWithDuration(labelSlideDuration) {
self.label.center = self.labelOriginalCenter self.label.center = self.labelOriginalCenter
} }
} }
@ -492,14 +423,14 @@ extension GMStepper {
func animateLimitHitIfNeeded() { func animateLimitHitIfNeeded() {
if value == minimumValue { if value == minimumValue {
animateLimitHitForButton(button: leftButton) animateLimitHitForButton(leftButton)
} else if value == maximumValue { } else if value == maximumValue {
animateLimitHitForButton(button: rightButton) animateLimitHitForButton(rightButton)
} }
} }
func animateLimitHitForButton(button: UIButton){ func animateLimitHitForButton(button: UIButton){
UIView.animate(withDuration: limitHitAnimationDuration) { UIView.animateWithDuration(limitHitAnimationDuration) {
button.backgroundColor = self.limitHitAnimationColor button.backgroundColor = self.limitHitAnimationColor
} }
} }
@ -507,7 +438,7 @@ extension GMStepper {
// MARK: Timer // MARK: Timer
extension GMStepper { extension GMStepper {
@objc func handleTimerFire(timer: Timer) { func handleTimerFire(timer: NSTimer) {
timerFireCount += 1 timerFireCount += 1
if timerFireCount % timerFireCountModulo == 0 { if timerFireCount % timerFireCountModulo == 0 {
@ -516,7 +447,7 @@ extension GMStepper {
} }
func scheduleTimer() { func scheduleTimer() {
timer = Timer.scheduledTimer(timeInterval: timerInterval, target: self, selector: #selector(GMStepper.handleTimerFire), userInfo: nil, repeats: true) timer = NSTimer.scheduledTimerWithTimeInterval(timerInterval, target: self, selector: "handleTimerFire:", userInfo: nil, repeats: true)
} }
func resetTimer() { func resetTimer() {
@ -526,19 +457,6 @@ extension GMStepper {
timerFireCount = 0 timerFireCount = 0
} }
} }
}
private extension GMStepper {
func handleIsLimitReached() { }
let isLimitReached = value == minimumValue
leftButton.alpha = isLimitReached ? leftButtonLimitOpacity : 1
}
}
extension Decimal {
var significantFractionalDecimalDigits: Int {
return max(-exponent, 0)
}
}

View File

@ -7,18 +7,18 @@
objects = { objects = {
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name = Release; name = Release;
}; };
/* End XCBuildConfiguration section */ /* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */ /* Begin XCConfigurationList section */
3116C0DF1DA4DD360015AC69 /* Build configuration list for PBXNativeTarget "GMStepperExampleTests" */ = {
isa = XCConfigurationList;
buildConfigurations = (
3116C0E01DA4DD360015AC69 /* Debug */,
3116C0E11DA4DD360015AC69 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
319C192D1B4843EB005EFEE5 /* Build configuration list for PBXProject "GMStepperExample" */ = { 319C192D1B4843EB005EFEE5 /* Build configuration list for PBXProject "GMStepperExample" */ = {
isa = XCConfigurationList; isa = XCConfigurationList;
buildConfigurations = ( buildConfigurations = (
@ -461,6 +433,15 @@
defaultConfigurationIsVisible = 0; defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release; defaultConfigurationName = Release;
}; };
319C19541B4843EB005EFEE5 /* Build configuration list for PBXNativeTarget "GMStepperExampleTests" */ = {
isa = XCConfigurationList;
buildConfigurations = (
319C19551B4843EB005EFEE5 /* Debug */,
319C19561B4843EB005EFEE5 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
/* End XCConfigurationList section */ /* End XCConfigurationList section */
}; };
rootObject = 319C192A1B4843EB005EFEE5 /* Project object */; rootObject = 319C192A1B4843EB005EFEE5 /* Project object */;

View File

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

View File

@ -14,33 +14,33 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow? var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch. // Override point for customization after application launch.
return true return true
} }
func applicationWillResignActive(_ application: UIApplication) { func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
} }
func applicationDidEnterBackground(_ application: UIApplication) { func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
} }
func applicationWillEnterForeground(_ application: UIApplication) { func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
} }
func applicationDidBecomeActive(_ application: UIApplication) { func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
} }
func applicationWillTerminate(_ application: UIApplication) { func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
} }
} }

View File

@ -1,10 +1,9 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="11201" systemVersion="15G31" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="vXZ-lx-hvc"> <document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="8191" systemVersion="15A279b" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="vXZ-lx-hvc">
<dependencies> <dependencies>
<deployment identifier="iOS"/> <deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="11161"/> <plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="8154"/>
<capability name="Constraints to layout margins" minToolsVersion="6.0"/> <capability name="Constraints to layout margins" minToolsVersion="6.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies> </dependencies>
<scenes> <scenes>
<!--View Controller--> <!--View Controller-->
@ -16,11 +15,13 @@
<viewControllerLayoutGuide type="bottom" id="2fi-mo-0CV"/> <viewControllerLayoutGuide type="bottom" id="2fi-mo-0CV"/>
</layoutGuides> </layoutGuides>
<view key="view" contentMode="scaleToFill" id="kh9-bI-dsS"> <view key="view" contentMode="scaleToFill" id="kh9-bI-dsS">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/> <rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/> <autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<subviews> <subviews>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="AU6-4C-B2F" customClass="GMStepper" customModule="GMStepperExample" customModuleProvider="target"> <view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="AU6-4C-B2F" customClass="GMStepper" customModule="GMStepperExample" customModuleProvider="target">
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <rect key="frame" x="24" y="28" width="552" height="44"/>
<animations/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="calibratedWhite"/>
<constraints> <constraints>
<constraint firstAttribute="height" constant="44" id="6mC-hP-wFD"/> <constraint firstAttribute="height" constant="44" id="6mC-hP-wFD"/>
</constraints> </constraints>
@ -34,74 +35,80 @@
</userDefinedRuntimeAttributes> </userDefinedRuntimeAttributes>
</view> </view>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="if7-U5-bAM" customClass="GMStepper" customModule="GMStepperExample" customModuleProvider="target"> <view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="if7-U5-bAM" customClass="GMStepper" customModule="GMStepperExample" customModuleProvider="target">
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <rect key="frame" x="140" y="116" width="320" height="66"/>
<animations/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="calibratedWhite"/>
<constraints> <constraints>
<constraint firstAttribute="height" constant="66" id="iQi-6P-vt9"/> <constraint firstAttribute="height" constant="66" id="iQi-6P-vt9"/>
<constraint firstAttribute="width" constant="320" id="ji4-Pf-1fZ"/> <constraint firstAttribute="width" constant="320" id="ji4-Pf-1fZ"/>
</constraints> </constraints>
<userDefinedRuntimeAttributes> <userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="color" keyPath="buttonsBackgroundColor"> <userDefinedRuntimeAttribute type="color" keyPath="buttonsBackgroundColor">
<color key="value" red="1" green="0.3591497541" blue="0.36842127060000002" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="value" red="1" green="0.3591497541" blue="0.36842127060000002" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute> </userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="labelTextColor"> <userDefinedRuntimeAttribute type="color" keyPath="labelTextColor">
<color key="value" red="1" green="0.3591497541" blue="0.36842127060000002" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="value" red="1" green="0.3591497541" blue="0.36842127060000002" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute> </userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="labelBackgroundColor"> <userDefinedRuntimeAttribute type="color" keyPath="labelBackgroundColor">
<color key="value" red="0.90823972230000005" green="0.92638683320000004" blue="0.93171715740000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="value" red="0.90823972230000005" green="0.92638683320000004" blue="0.93171715740000005" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute> </userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="buttonsTextColor"> <userDefinedRuntimeAttribute type="color" keyPath="buttonsTextColor">
<color key="value" red="0.90823972230000005" green="0.92638683320000004" blue="0.93171715740000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="value" red="0.90823972230000005" green="0.92638683320000004" blue="0.93171715740000005" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute> </userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="limitHitAnimationColor"> <userDefinedRuntimeAttribute type="color" keyPath="limitHitAnimationColor">
<color key="value" red="0.90823972230000005" green="0.92638683320000004" blue="0.93171715740000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="value" red="0.90823972230000005" green="0.92638683320000004" blue="0.93171715740000005" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute> </userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="stepValue"> <userDefinedRuntimeAttribute type="number" keyPath="stepValue">
<real key="value" value="0.1"/> <real key="value" value="0.5"/>
</userDefinedRuntimeAttribute> </userDefinedRuntimeAttribute>
</userDefinedRuntimeAttributes> </userDefinedRuntimeAttributes>
</view> </view>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="R9n-I0-fq7" customClass="GMStepper" customModule="GMStepperExample" customModuleProvider="target"> <view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="R9n-I0-fq7" customClass="GMStepper" customModule="GMStepperExample" customModuleProvider="target">
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <rect key="frame" x="200" y="226" width="200" height="66"/>
<animations/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="calibratedWhite"/>
<constraints> <constraints>
<constraint firstAttribute="width" constant="200" id="dVu-w0-mf0"/> <constraint firstAttribute="width" constant="200" id="dVu-w0-mf0"/>
<constraint firstAttribute="height" constant="66" id="ie8-vl-NAV"/> <constraint firstAttribute="height" constant="66" id="ie8-vl-NAV"/>
</constraints> </constraints>
<userDefinedRuntimeAttributes> <userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="color" keyPath="buttonsBackgroundColor"> <userDefinedRuntimeAttribute type="color" keyPath="buttonsBackgroundColor">
<color key="value" red="0.1819814891" green="0.69426733259999995" blue="0.53024792669999998" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="value" red="0.1819814891" green="0.69426733259999995" blue="0.53024792669999998" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute> </userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="labelTextColor"> <userDefinedRuntimeAttribute type="color" keyPath="labelTextColor">
<color key="value" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="value" white="1" alpha="1" colorSpace="calibratedWhite"/>
</userDefinedRuntimeAttribute> </userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="labelBackgroundColor"> <userDefinedRuntimeAttribute type="color" keyPath="labelBackgroundColor">
<color key="value" red="0.6588235294" green="0.85882352939999995" blue="0.6588235294" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="value" red="0.6588235294" green="0.85882352939999995" blue="0.6588235294" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute> </userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="buttonsTextColor"> <userDefinedRuntimeAttribute type="color" keyPath="buttonsTextColor">
<color key="value" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="value" white="1" alpha="1" colorSpace="calibratedWhite"/>
</userDefinedRuntimeAttribute> </userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="limitHitAnimationColor"> <userDefinedRuntimeAttribute type="color" keyPath="limitHitAnimationColor">
<color key="value" red="0.6588235294" green="0.85882352939999995" blue="0.6588235294" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="value" red="0.6588235294" green="0.85882352939999995" blue="0.6588235294" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute> </userDefinedRuntimeAttribute>
</userDefinedRuntimeAttributes> </userDefinedRuntimeAttributes>
</view> </view>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="U8X-8Z-7Mo" customClass="GMStepper" customModule="GMStepperExample" customModuleProvider="target"> <view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="U8X-8Z-7Mo" customClass="GMStepper" customModule="GMStepperExample" customModuleProvider="target">
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <rect key="frame" x="24" y="336" width="552" height="44"/>
<animations/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="calibratedWhite"/>
<constraints> <constraints>
<constraint firstAttribute="height" constant="44" id="aF3-T7-dIP"/> <constraint firstAttribute="height" constant="44" id="aF3-T7-dIP"/>
<constraint firstAttribute="width" constant="200" id="vhP-7K-vOu"/> <constraint firstAttribute="width" constant="200" id="vhP-7K-vOu"/>
</constraints> </constraints>
<userDefinedRuntimeAttributes> <userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="color" keyPath="buttonsBackgroundColor"> <userDefinedRuntimeAttribute type="color" keyPath="buttonsBackgroundColor">
<color key="value" red="0.90823972230000005" green="0.92638683320000004" blue="0.93171715740000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="value" red="0.90823972230000005" green="0.92638683320000004" blue="0.93171715740000005" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute> </userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="labelTextColor"> <userDefinedRuntimeAttribute type="color" keyPath="labelTextColor">
<color key="value" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="value" white="1" alpha="1" colorSpace="calibratedWhite"/>
</userDefinedRuntimeAttribute> </userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="labelBackgroundColor"> <userDefinedRuntimeAttribute type="color" keyPath="labelBackgroundColor">
<color key="value" red="0.98624199629999998" green="0.77968657019999998" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="value" red="0.98624199629999998" green="0.77968657019999998" blue="0.0" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute> </userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="buttonsTextColor"> <userDefinedRuntimeAttribute type="color" keyPath="buttonsTextColor">
<color key="value" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="value" white="1" alpha="1" colorSpace="calibratedWhite"/>
</userDefinedRuntimeAttribute> </userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="labelWidthWeight"> <userDefinedRuntimeAttribute type="number" keyPath="labelWidthWeight">
<real key="value" value="0.69999999999999996"/> <real key="value" value="0.69999999999999996"/>
@ -112,7 +119,7 @@
<integer key="value" value="0"/> <integer key="value" value="0"/>
</userDefinedRuntimeAttribute> </userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="limitHitAnimationColor"> <userDefinedRuntimeAttribute type="color" keyPath="limitHitAnimationColor">
<color key="value" red="0.98624199629999998" green="0.77968657019999998" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="value" red="0.98624199629999998" green="0.77968657019999998" blue="0.0" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute> </userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="maximumValue"> <userDefinedRuntimeAttribute type="number" keyPath="maximumValue">
<integer key="value" value="100"/> <integer key="value" value="100"/>
@ -124,44 +131,9 @@
</mask> </mask>
</variation> </variation>
</view> </view>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="9Ri-Yr-sRs" customClass="GMStepper" customModule="GMStepperExample" customModuleProvider="target">
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstAttribute="width" constant="180" id="dhO-Nd-SFk"/>
<constraint firstAttribute="height" constant="50" id="xPS-vU-cZc"/>
</constraints>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="number" keyPath="maximumValue">
<real key="value" value="10"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="stepValue">
<real key="value" value="1"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="borderWidth">
<real key="value" value="2"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="cornerRadius">
<real key="value" value="4"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="buttonsBackgroundColor">
<color key="value" red="0.0" green="0.0" blue="0.0" alpha="0.0" colorSpace="custom" customColorSpace="sRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="buttonsTextColor">
<color key="value" red="1" green="0.47058823529999999" blue="0.15686274510000001" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="borderColor">
<color key="value" red="1" green="0.47058823529999999" blue="0.15686274510000001" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="labelBackgroundColor">
<color key="value" red="0.0" green="0.0" blue="0.0" alpha="0.0" colorSpace="custom" customColorSpace="sRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="labelTextColor">
<color key="value" red="1" green="0.47058823529999999" blue="0.15686274510000001" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</userDefinedRuntimeAttribute>
</userDefinedRuntimeAttributes>
</view>
</subviews> </subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <animations/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
<constraints> <constraints>
<constraint firstItem="R9n-I0-fq7" firstAttribute="centerX" secondItem="U8X-8Z-7Mo" secondAttribute="centerX" id="3cD-WW-Qg4"/> <constraint firstItem="R9n-I0-fq7" firstAttribute="centerX" secondItem="U8X-8Z-7Mo" secondAttribute="centerX" id="3cD-WW-Qg4"/>
<constraint firstItem="if7-U5-bAM" firstAttribute="top" secondItem="AU6-4C-B2F" secondAttribute="bottom" constant="44" id="662-W9-CUn"/> <constraint firstItem="if7-U5-bAM" firstAttribute="top" secondItem="AU6-4C-B2F" secondAttribute="bottom" constant="44" id="662-W9-CUn"/>
@ -171,9 +143,7 @@
<constraint firstItem="if7-U5-bAM" firstAttribute="centerX" secondItem="R9n-I0-fq7" secondAttribute="centerX" id="K7g-rC-ehJ"/> <constraint firstItem="if7-U5-bAM" firstAttribute="centerX" secondItem="R9n-I0-fq7" secondAttribute="centerX" id="K7g-rC-ehJ"/>
<constraint firstItem="U8X-8Z-7Mo" firstAttribute="leading" secondItem="kh9-bI-dsS" secondAttribute="leadingMargin" constant="8" id="S1b-pD-UXA"/> <constraint firstItem="U8X-8Z-7Mo" firstAttribute="leading" secondItem="kh9-bI-dsS" secondAttribute="leadingMargin" constant="8" id="S1b-pD-UXA"/>
<constraint firstItem="U8X-8Z-7Mo" firstAttribute="top" secondItem="R9n-I0-fq7" secondAttribute="bottom" constant="44" id="fBW-Xx-pa0"/> <constraint firstItem="U8X-8Z-7Mo" firstAttribute="top" secondItem="R9n-I0-fq7" secondAttribute="bottom" constant="44" id="fBW-Xx-pa0"/>
<constraint firstItem="9Ri-Yr-sRs" firstAttribute="centerX" secondItem="kh9-bI-dsS" secondAttribute="centerX" id="fay-qT-jKR"/>
<constraint firstItem="AU6-4C-B2F" firstAttribute="leading" secondItem="kh9-bI-dsS" secondAttribute="leadingMargin" constant="8" id="iIM-b2-jzV"/> <constraint firstItem="AU6-4C-B2F" firstAttribute="leading" secondItem="kh9-bI-dsS" secondAttribute="leadingMargin" constant="8" id="iIM-b2-jzV"/>
<constraint firstItem="9Ri-Yr-sRs" firstAttribute="top" secondItem="U8X-8Z-7Mo" secondAttribute="bottom" constant="44" id="nKi-Fp-8B7"/>
<constraint firstAttribute="trailingMargin" secondItem="U8X-8Z-7Mo" secondAttribute="trailing" constant="8" id="ppd-nb-fL8"/> <constraint firstAttribute="trailingMargin" secondItem="U8X-8Z-7Mo" secondAttribute="trailing" constant="8" id="ppd-nb-fL8"/>
<constraint firstItem="AU6-4C-B2F" firstAttribute="top" secondItem="jyV-Pf-zRb" secondAttribute="bottom" constant="8" symbolic="YES" id="zDK-gF-kms"/> <constraint firstItem="AU6-4C-B2F" firstAttribute="top" secondItem="jyV-Pf-zRb" secondAttribute="bottom" constant="8" symbolic="YES" id="zDK-gF-kms"/>
</constraints> </constraints>
@ -184,7 +154,6 @@
</viewController> </viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="x5A-6p-PRh" sceneMemberID="firstResponder"/> <placeholder placeholderIdentifier="IBFirstResponder" id="x5A-6p-PRh" sceneMemberID="firstResponder"/>
</objects> </objects>
<point key="canvasLocation" x="274" y="363"/>
</scene> </scene>
</scenes> </scenes>
</document> </document>

View File

@ -13,10 +13,10 @@ class ViewController: UIViewController {
@IBOutlet weak var stepper: GMStepper! @IBOutlet weak var stepper: GMStepper!
override func viewDidLoad() { override func viewDidLoad() {
super.viewDidLoad() super.viewDidLoad()
stepper.addTarget(self, action: #selector(ViewController.stepperValueChanged), for: .valueChanged) stepper.addTarget(self, action: "stepperValueChanged:", forControlEvents: .ValueChanged)
} }
@objc func stepperValueChanged(stepper: GMStepper) { func stepperValueChanged(stepper: GMStepper) {
print(stepper.value, terminator: "") print(stepper.value, terminator: "")
} }
} }

View File

@ -6,8 +6,8 @@
// Copyright (c) 2015 Gunay Mert Karadogan. All rights reserved. // Copyright (c) 2015 Gunay Mert Karadogan. All rights reserved.
// //
import XCTest
import UIKit import UIKit
import XCTest
class GMStepperExampleTests: XCTestCase { class GMStepperExampleTests: XCTestCase {
var stepper: GMStepper! var stepper: GMStepper!
@ -37,6 +37,6 @@ class GMStepperExampleTests: XCTestCase {
XCTAssert(stepper.value == stepper.maximumValue, "Pass") XCTAssert(stepper.value == stepper.maximumValue, "Pass")
} }
} }

View File

@ -16,6 +16,8 @@
<string>BNDL</string> <string>BNDL</string>
<key>CFBundleShortVersionString</key> <key>CFBundleShortVersionString</key>
<string>1.0</string> <string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key> <key>CFBundleVersion</key>
<string>1</string> <string>1</string>
</dict> </dict>

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@ -5,7 +5,6 @@
A stepper with a sliding label in the middle. Pan the label or tap the buttons. Check out the tutorial, [How to Build a Custom Stepper - Part 1](http://gmertk.github.io/custom-stepper-part-1/). A stepper with a sliding label in the middle. Pan the label or tap the buttons. Check out the tutorial, [How to Build a Custom Stepper - Part 1](http://gmertk.github.io/custom-stepper-part-1/).
## Screenshot ## Screenshot
![Screenshot_1.gif](https://raw.githubusercontent.com/gmertk/GMStepper/master/Screenshots/screenshot_1.gif) ![Screenshot_1.gif](https://raw.githubusercontent.com/gmertk/GMStepper/master/Screenshots/screenshot_1.gif)
@ -20,7 +19,7 @@ it, simply add the following lines to your Podfile:
use_frameworks! use_frameworks!
pod "GMStepper" pod "GMStepper"
``` ```
## Setup ## Setup
If you want to use storyboards, just drop a UIView into your storyboard and set its class to `GMStepper`. Then customize through the attributes inspector. Otherwise, you can write the code to initialize with frame and set the properties. If you want to use storyboards, just drop a UIView into your storyboard and set its class to `GMStepper`. Then customize through the attributes inspector. Otherwise, you can write the code to initialize with frame and set the properties.
@ -28,7 +27,7 @@ If you want to use storyboards, just drop a UIView into your storyboard and set
## Properties ## Properties
```swift ```swift
/// Current value of the stepper. Defaults to 0. /// Current value of the stepper. Defaults to 0.
var value: Double = 0 var value: Double = 0
/// Minimum value. Must be less than maximumValue. Defaults to 0. /// Minimum value. Must be less than maximumValue. Defaults to 0.
var minimumValue: Double = 0 var minimumValue: Double = 0
@ -44,7 +43,7 @@ var autorepeat: Bool = true
/// If the value is integer, it is shown without floating point. /// If the value is integer, it is shown without floating point.
var showIntegerIfDoubleIsInteger: Bool = true var showIntegerIfDoubleIsInteger: Bool = true
/// Text on the left button. Be sure that it fits in the button. Defaults to "-". /// Text on the left button. Be sure that it fits in the button. Defaults to "-".
var leftButtonText: String = "-" var leftButtonText: String = "-"
@ -69,30 +68,20 @@ var labelBackgroundColor: UIColor = UIColor(red:0.26, green:0.6, blue:0.87, alph
/// Font of the middle label. Defaults to AvenirNext-Bold, 25.0 points in size. /// Font of the middle label. Defaults to AvenirNext-Bold, 25.0 points in size.
var labelFont = UIFont(name: "AvenirNext-Bold", size: 25.0) var labelFont = UIFont(name: "AvenirNext-Bold", size: 25.0)
/// Corner radius of the middle label's layer. Defaults to 0.0.
var labelCornerRadius: CGFloat = 0.0
/// Corner radius of the stepper's layer. Defaults to 4.0. /// Corner radius of the stepper's layer. Defaults to 4.0.
var cornerRadius: CGFloat = 4.0 var cornerRadius: CGFloat = 4.0
/// Border width of the stepper and middle label's layer. Defaults to 0.0.
var borderWidth: CGFloat = 0.0
/// Color of the border of the stepper and middle label's layer. Defaults to clear color.
var borderColor: UIColor = UIColor.clearColor()
/// Percentage of the middle label's width. Must be between 0 and 1. Defaults to 0.5. Be sure that it is wide enough to show the value. /// Percentage of the middle label's width. Must be between 0 and 1. Defaults to 0.5. Be sure that it is wide enough to show the value.
var labelWidthWeight: CGFloat = 0.5 var labelWidthWeight: CGFloat = 0.5
/// Color of the flashing animation on the buttons in case the value hit the limit. /// Color of the flashing animation on the buttons in case the value hit the limit.
var limitHitAnimationColor: UIColor = UIColor(red:0.26, green:0.6, blue:0.87, alpha:1) var limitHitAnimationColor: UIColor = UIColor(red:0.26, green:0.6, blue:0.87, alpha:1)
``` ```
## Authors ## Author
* [Brent Whitman](https://github.com/bwhtmn) - Maintainer Günay Mert Karadoğan, mertkaradogan@gmail.com
* [Günay Mert Karadoğan](https://github.com/gmertk) - Creator
## License ## License