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Author SHA1 Message Date
Gunay Mert Karadogan 933d3d70c0 Create framework for carthage 2015-07-05 19:32:18 +02:00
20 changed files with 577 additions and 690 deletions

2
.gitignore vendored
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@ -31,5 +31,3 @@ DerivedData
# Carthage/Checkouts
Carthage/Build
.DS_Store

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@ -1 +0,0 @@
4.2

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@ -1,16 +1,14 @@
Pod::Spec.new do |s|
s.name = "GMStepper"
s.version = "2.2.1"
s.version = "0.1.2"
s.summary = "A stepper with a sliding label in the middle."
s.homepage = "https://github.com/gmertk/GMStepper"
s.screenshots = "https://raw.githubusercontent.com/gmertk/GMStepper/master/Screenshots/screenshot_1.gif"
s.screenshots = "https://dl.dropboxusercontent.com/u/4397140/pod-screenshots/screenshot_1.png"
s.license = 'MIT'
s.authors = { "Gunay Mert Karadogan" => "mertkaradogan@gmail.com",
"Brent Whitman" => "brent@pathym.com" }
s.author = { "Gunay Mert Karadogan" => "mertkaradogan@gmail.com" }
s.source = { :git => "https://github.com/gmertk/GMStepper.git", :tag => s.version.to_s }
s.social_media_url = 'https://twitter.com/gunaymertk'
s.platform = :ios, '8.0'
s.requires_arc = true
s.source_files = 'GMStepper/*.swift'
s.swift_version = '4.2'
end

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@ -11,96 +11,56 @@ import UIKit
@IBDesignable public class GMStepper: UIControl {
/// Current value of the stepper. Defaults to 0.
@objc @IBInspectable public var value: Double = 0 {
public var value = 0 {
didSet {
value = min(maximumValue, max(minimumValue, value))
handleIsLimitReached()
label.text = formattedValue
label.text = String(value)
if oldValue != value {
sendActions(for: .valueChanged)
sendActionsForControlEvents(.ValueChanged)
}
}
}
private var formattedValue: String? {
let isInteger = Decimal(value).exponent >= 0
// If we have items, we will display them as steps
if isInteger && stepValue == 1.0 && items.count > 0 {
return items[Int(value)]
}
else {
return formatter.string(from: NSNumber(value: value))
}
}
/// Minimum value. Must be less than maximumValue. Defaults to 0.
@objc @IBInspectable public var minimumValue: Double = 0 {
@IBInspectable public var minimumValue: Int = 0 {
didSet {
value = min(maximumValue, max(minimumValue, value))
value = 0
}
}
/// Maximum value. Must be more than minimumValue. Defaults to 100.
@objc @IBInspectable public var maximumValue: Double = 100 {
/// Maximum value. Must be more than minimumValue. Defaults to 10.
@IBInspectable public var maximumValue: Int = 10 {
didSet {
value = min(maximumValue, max(minimumValue, value))
value = 0
}
}
/// Step/Increment value as in UIStepper. Defaults to 1.
@objc @IBInspectable public var stepValue: Double = 1 {
/// Text on the left button. Be sure that it fits in the button. Defaults to "-".
@IBInspectable public var leftButtonText: String = "-" {
didSet {
setupNumberFormatter()
leftButton.setTitle(leftButtonText, forState: .Normal)
}
}
/// The same as UIStepper's autorepeat. If true, holding on the buttons or keeping the pan gesture alters the value repeatedly. Defaults to true.
@objc @IBInspectable public var autorepeat: Bool = true
/// If the value is integer, it is shown without floating point.
@objc @IBInspectable public var showIntegerIfDoubleIsInteger: Bool = true {
/// Text on the right button. Be sure that it fits in the button. Defaults to "+".
@IBInspectable public var rightButtonText: String = "+" {
didSet {
setupNumberFormatter()
rightButton.setTitle(rightButtonText, forState: .Normal)
}
}
/// Image on the left button. Defaults to nil.
@objc @IBInspectable public var leftButtonImage: UIImage? = nil {
/// Text color of the buttons. Defaults to white.
@IBInspectable public var buttonsTextColor: UIColor = UIColor.whiteColor() {
didSet {
leftButton.setImage(leftButtonImage, for: .normal)
for button in [leftButton, rightButton] {
button.setTitleColor(buttonsTextColor, forState: .Normal)
}
}
}
/// Image on the right button. Defaults to nil.
@objc @IBInspectable public var rightButtonImage: UIImage? = nil {
didSet {
rightButton.setImage(rightButtonImage, for: .normal)
}
}
/// Left button content insets. Defaults to ".zero".
@objc @IBInspectable public var leftButtonContentInsets: UIEdgeInsets = .zero {
didSet {
leftButton.contentEdgeInsets = leftButtonContentInsets
}
}
/// Right button content insets. Defaults to ".zero".
@objc @IBInspectable public var rightButtonContentInsets: UIEdgeInsets = .zero {
didSet {
rightButton.contentEdgeInsets = rightButtonContentInsets
}
}
/// Left button limit opacity. Defaults to "0.4".
@objc @IBInspectable public var leftButtonLimitOpacity: CGFloat = 0.4
/// Background color of the buttons. Defaults to dark blue.
@objc @IBInspectable public var buttonsBackgroundColor: UIColor = UIColor(red:0.21, green:0.5, blue:0.74, alpha:1) {
@IBInspectable public var buttonsBackgroundColor: UIColor = UIColor(red:0.21, green:0.5, blue:0.74, alpha:1) {
didSet {
for button in [leftButton, rightButton] {
button.backgroundColor = buttonsBackgroundColor
@ -109,214 +69,105 @@ import UIKit
}
}
/// Label tap closure
@objc public var didTouchLabel: ((Double) -> Void)?
/// Block is called when the minimum is exceeded
@objc public var minimumExceeded: (() -> Void)?
/// Font of the buttons. Defaults to AvenirNext-Bold, 20.0 points in size.
public var buttonsFont = UIFont(name: "AvenirNext-Bold", size: 20.0)! {
didSet {
for button in [leftButton, rightButton] {
button.titleLabel?.font = buttonsFont
}
}
}
/// Text color of the middle label. Defaults to white.
@objc @IBInspectable public var labelTextColor: UIColor = UIColor.white {
@IBInspectable public var labelTextColor: UIColor = UIColor.whiteColor() {
didSet {
label.textColor = labelTextColor
}
}
/// Text color of the middle label. Defaults to lighter blue.
@objc @IBInspectable public var labelBackgroundColor: UIColor = UIColor(red:0.26, green:0.6, blue:0.87, alpha:1) {
@IBInspectable public var labelBackgroundColor: UIColor = UIColor(red:0.26, green:0.6, blue:0.87, alpha:1) {
didSet {
label.backgroundColor = labelBackgroundColor
}
}
/// Font of the middle label. Defaults to AvenirNext-Bold, 25.0 points in size.
@objc public var labelFont = UIFont(name: "AvenirNext-Bold", size: 25.0)! {
public var labelFont = UIFont(name: "AvenirNext-Bold", size: 25.0)! {
didSet {
label.font = labelFont
}
}
/// Corner radius of the middle label. Defaults to 0.
@objc @IBInspectable public var labelCornerRadius: CGFloat = 0 {
didSet {
label.layer.cornerRadius = labelCornerRadius
}
}
/// Corner radius of the stepper's layer. Defaults to 4.0.
@objc @IBInspectable public var cornerRadius: CGFloat = 4.0 {
@IBInspectable public var cornerRadius: CGFloat = 4.0 {
didSet {
layer.cornerRadius = cornerRadius
clipsToBounds = true
}
}
/// Border width of the stepper and middle label's layer. Defaults to 0.0.
@objc @IBInspectable public var borderWidth: CGFloat = 0.0 {
didSet {
layer.borderWidth = borderWidth
label.layer.borderWidth = borderWidth
}
}
/// Color of the border of the stepper and middle label's layer. Defaults to clear color.
@objc @IBInspectable public var borderColor: UIColor = UIColor.clear {
didSet {
layer.borderColor = borderColor.cgColor
label.layer.borderColor = borderColor.cgColor
}
}
/// Percentage of the middle label's width. Must be between 0 and 1. Defaults to 0.5. Be sure that it is wide enough to show the value.
@objc @IBInspectable public var labelWidthWeight: CGFloat = 0.5 {
@IBInspectable public var labelWidthWeight: CGFloat = 0.5 {
didSet {
labelWidthWeight = min(1, max(0, labelWidthWeight))
setNeedsLayout()
}
}
/// Color of the flashing animation on the buttons in case the value hit the limit.
@objc @IBInspectable public var limitHitAnimationColor: UIColor = UIColor(red:0.26, green:0.6, blue:0.87, alpha:1)
/// Formatter for displaying the current value
let formatter = NumberFormatter()
/**
Width of the sliding animation. When buttons clicked, the middle label does a slide animation towards to the clicked button. Defaults to 5.
*/
let labelSlideLength: CGFloat = 5
private let labelSlideLength: CGFloat = 5
/// Duration of the sliding animation
let labelSlideDuration = TimeInterval(0.1)
private let labelSlideDuration: NSTimeInterval = 0.1
/// Duration of the animation when the value hits the limit.
let limitHitAnimationDuration = TimeInterval(0.1)
/// Duration of the flashing animation when the value hits the limit.
private let limitHitAnimationDuration: NSTimeInterval = 0.1
lazy var leftButton: UIButton = {
let button = UIButton()
button.setImage(self.leftButtonImage, for: .normal)
button.backgroundColor = self.buttonsBackgroundColor
button.addTarget(self, action: #selector(GMStepper.leftButtonTouchDown), for: .touchDown)
button.addTarget(self, action: #selector(GMStepper.buttonTouchUp), for: .touchUpInside)
button.addTarget(self, action: #selector(GMStepper.buttonTouchUp), for: .touchUpOutside)
button.addTarget(self, action: #selector(GMStepper.buttonTouchUp), for: .touchCancel)
return button
}()
/// Color of the flashing animation on the buttons in case the value hit the limit.
@IBInspectable public var limitHitAnimationColor: UIColor = UIColor(red:0.26, green:0.6, blue:0.87, alpha:1)
lazy var rightButton: UIButton = {
let button = UIButton()
button.setImage(self.rightButtonImage, for: .normal)
button.backgroundColor = self.buttonsBackgroundColor
button.addTarget(self, action: #selector(GMStepper.rightButtonTouchDown), for: .touchDown)
button.addTarget(self, action: #selector(GMStepper.buttonTouchUp), for: .touchUpInside)
button.addTarget(self, action: #selector(GMStepper.buttonTouchUp), for: .touchUpOutside)
button.addTarget(self, action: #selector(GMStepper.buttonTouchUp), for: .touchCancel)
return button
}()
private let leftButton = UIButton()
private let rightButton = UIButton()
private let label = UILabel()
lazy var label: UILabel = {
let label = UILabel()
label.textAlignment = .center
label.text = formattedValue
label.textColor = self.labelTextColor
label.backgroundColor = self.labelBackgroundColor
label.font = self.labelFont
label.layer.cornerRadius = self.labelCornerRadius
label.layer.masksToBounds = true
label.isUserInteractionEnabled = true
let panRecognizer = UIPanGestureRecognizer(target: self, action: #selector(GMStepper.handlePan))
panRecognizer.maximumNumberOfTouches = 1
label.addGestureRecognizer(panRecognizer)
let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(GMStepper.handleLabelTap))
label.addGestureRecognizer(tapRecognizer)
return label
}()
var labelOriginalCenter: CGPoint!
var labelMaximumCenterX: CGFloat!
var labelMinimumCenterX: CGFloat!
enum LabelPanState {
case Stable, HitRightEdge, HitLeftEdge
}
var panState = LabelPanState.Stable
enum StepperState {
case Stable, ShouldIncrease, ShouldDecrease
}
var stepperState = StepperState.Stable {
didSet {
if stepperState != .Stable {
updateValue()
if autorepeat {
scheduleTimer()
}
}
}
}
@objc public var items : [String] = [] {
didSet {
label.text = formattedValue
}
}
/// Timer used for autorepeat option
var timer: Timer?
/** When UIStepper reaches its top speed, it alters the value with a time interval of ~0.05 sec.
The user pressing and holding on the stepper repeatedly:
- First 2.5 sec, the stepper changes the value every 0.5 sec.
- For the next 1.5 sec, it changes the value every 0.1 sec.
- Then, every 0.05 sec.
*/
let timerInterval = TimeInterval(0.05)
/// Check the handleTimerFire: function. While it is counting the number of fires, it decreases the mod value so that the value is altered more frequently.
var timerFireCount = 0
var timerFireCountModulo: Int {
if timerFireCount > 80 {
return 1 // 0.05 sec * 1 = 0.05 sec
} else if timerFireCount > 50 {
return 2 // 0.05 sec * 2 = 0.1 sec
} else {
return 10 // 0.05 sec * 10 = 0.5 sec
}
}
@objc required public init?(coder aDecoder: NSCoder) {
required public init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setup()
}
@objc public override init(frame: CGRect) {
public override init(frame: CGRect) {
super.init(frame: frame)
setup()
}
fileprivate func setup() {
private func setup() {
leftButton.setTitle(leftButtonText, forState: .Normal)
leftButton.setTitleColor(buttonsTextColor, forState: .Normal)
leftButton.backgroundColor = buttonsBackgroundColor
leftButton.titleLabel?.font = buttonsFont
leftButton.addTarget(self, action: "leftButtonTapped:", forControlEvents: .TouchDown)
addSubview(leftButton)
rightButton.setTitle(rightButtonText, forState: .Normal)
rightButton.setTitleColor(buttonsTextColor, forState: .Normal)
rightButton.backgroundColor = buttonsBackgroundColor
rightButton.titleLabel?.font = buttonsFont
rightButton.addTarget(self, action: "rightButtonTapped:", forControlEvents: .TouchDown)
addSubview(rightButton)
label.textAlignment = .Center
label.text = String(value)
label.textColor = labelTextColor
label.backgroundColor = labelBackgroundColor
label.font = labelFont
addSubview(label)
handleIsLimitReached()
backgroundColor = buttonsBackgroundColor
layer.cornerRadius = cornerRadius
clipsToBounds = true
labelOriginalCenter = label.center
setupNumberFormatter()
NotificationCenter.default.addObserver(self, selector: #selector(GMStepper.reset), name: UIApplication.willResignActiveNotification, object: nil)
}
func setupNumberFormatter() {
let decValue = Decimal(stepValue)
let digits = decValue.significantFractionalDecimalDigits
formatter.minimumIntegerDigits = 1
formatter.minimumFractionDigits = showIntegerIfDoubleIsInteger ? 0 : digits
formatter.maximumFractionDigits = digits
}
public override func layoutSubviews() {
@ -326,219 +177,51 @@ import UIKit
leftButton.frame = CGRect(x: 0, y: 0, width: buttonWidth, height: bounds.size.height)
label.frame = CGRect(x: buttonWidth, y: 0, width: labelWidth, height: bounds.size.height)
rightButton.frame = CGRect(x: labelWidth + buttonWidth, y: 0, width: buttonWidth, height: bounds.size.height)
labelMaximumCenterX = label.center.x + labelSlideLength
labelMinimumCenterX = label.center.x - labelSlideLength
labelOriginalCenter = label.center
}
func updateValue() {
if stepperState == .ShouldIncrease {
value += stepValue
} else if stepperState == .ShouldDecrease {
value -= stepValue
}
}
deinit {
resetTimer()
NotificationCenter.default.removeObserver(self)
}
/// Useful closure for logging the timer interval. You can call this in the timer handler to test the autorepeat option. Not used in the current implementation.
// lazy var printTimerGaps: () -> () = {
// var prevTime: CFAbsoluteTime?
//
// return { _ in
// var now = CFAbsoluteTimeGetCurrent()
// if let prevTime = prevTime {
// print(now - prevTime)
// }
// prevTime = now
// }
// }()
}
// MARK: Pan Gesture
extension GMStepper {
@objc func handlePan(gesture: UIPanGestureRecognizer) {
switch gesture.state {
case .began:
leftButton.isEnabled = false
rightButton.isEnabled = false
case .changed:
let translation = gesture.translation(in: label)
gesture.setTranslation(CGPoint.zero, in: label)
let slidingRight = gesture.velocity(in: label).x > 0
let slidingLeft = gesture.velocity(in: label).x < 0
// Move the label with pan
if slidingRight {
label.center.x = min(labelMaximumCenterX, label.center.x + translation.x)
} else if slidingLeft {
label.center.x = max(labelMinimumCenterX, label.center.x + translation.x)
}
// When the label hits the edges, increase/decrease value and change button backgrounds
if label.center.x == labelMaximumCenterX {
// If not hit the right edge before, increase the value and start the timer. If already hit the edge, do nothing. Timer will handle it.
if panState != .HitRightEdge {
stepperState = .ShouldIncrease
panState = .HitRightEdge
}
animateLimitHitIfNeeded()
} else if label.center.x == labelMinimumCenterX {
if panState != .HitLeftEdge {
stepperState = .ShouldDecrease
panState = .HitLeftEdge
}
animateLimitHitIfNeeded()
} else {
panState = .Stable
stepperState = .Stable
resetTimer()
self.rightButton.backgroundColor = self.buttonsBackgroundColor
self.leftButton.backgroundColor = self.buttonsBackgroundColor
}
case .ended, .cancelled, .failed:
reset()
default:
break
}
}
@objc func handleLabelTap() {
didTouchLabel?(value)
}
@objc func reset() {
panState = .Stable
stepperState = .Stable
resetTimer()
leftButton.isEnabled = true
rightButton.isEnabled = true
label.isUserInteractionEnabled = true
UIView.animate(withDuration: self.labelSlideDuration, animations: {
self.label.center = self.labelOriginalCenter
self.rightButton.backgroundColor = self.buttonsBackgroundColor
self.leftButton.backgroundColor = self.buttonsBackgroundColor
})
}
}
// MARK: Button Events
extension GMStepper {
@objc func leftButtonTouchDown(button: UIButton) {
rightButton.isEnabled = false
label.isUserInteractionEnabled = false
resetTimer()
@objc private func leftButtonTapped(button: UIButton) {
if value == minimumValue {
animateLimitHitIfNeeded()
minimumExceeded?()
animateLimitHitForButton(leftButton)
} else {
stepperState = .ShouldDecrease
value -= 1
animateSlideLeft()
}
}
@objc func rightButtonTouchDown(button: UIButton) {
leftButton.isEnabled = false
label.isUserInteractionEnabled = false
resetTimer()
@objc private func rightButtonTapped(button: UIButton) {
if value == maximumValue {
animateLimitHitIfNeeded()
animateLimitHitForButton(rightButton)
} else {
stepperState = .ShouldIncrease
value += 1
animateSlideRight()
}
}
@objc func buttonTouchUp(button: UIButton) {
reset()
}
}
// MARK: Animations
extension GMStepper {
func animateSlideLeft() {
UIView.animate(withDuration: labelSlideDuration) {
private func animateSlideLeft() {
UIView.animateWithDuration(labelSlideDuration, animations: {
self.label.center.x -= self.labelSlideLength
}
}, completion: { _ in
UIView.animateWithDuration(self.labelSlideDuration, animations: {
self.label.center.x += self.labelSlideLength
})
})
}
func animateSlideRight() {
UIView.animate(withDuration: labelSlideDuration) {
private func animateSlideRight() {
UIView.animateWithDuration(labelSlideDuration, animations: {
self.label.center.x += self.labelSlideLength
}
}, completion: { _ in
UIView.animateWithDuration(self.labelSlideDuration, animations: {
self.label.center.x -= self.labelSlideLength
})
})
}
func animateToOriginalPosition() {
if self.label.center != self.labelOriginalCenter {
UIView.animate(withDuration: labelSlideDuration) {
self.label.center = self.labelOriginalCenter
}
}
}
func animateLimitHitIfNeeded() {
if value == minimumValue {
animateLimitHitForButton(button: leftButton)
} else if value == maximumValue {
animateLimitHitForButton(button: rightButton)
}
}
func animateLimitHitForButton(button: UIButton){
UIView.animate(withDuration: limitHitAnimationDuration) {
private func animateLimitHitForButton(button: UIButton){
UIView.animateWithDuration(limitHitAnimationDuration, animations: {
button.backgroundColor = self.limitHitAnimationColor
}
}
}
// MARK: Timer
extension GMStepper {
@objc func handleTimerFire(timer: Timer) {
timerFireCount += 1
if timerFireCount % timerFireCountModulo == 0 {
updateValue()
}
}
func scheduleTimer() {
timer = Timer.scheduledTimer(timeInterval: timerInterval, target: self, selector: #selector(GMStepper.handleTimerFire), userInfo: nil, repeats: true)
}
func resetTimer() {
if let timer = timer {
timer.invalidate()
self.timer = nil
timerFireCount = 0
}
}
}
private extension GMStepper {
func handleIsLimitReached() {
let isLimitReached = value == minimumValue
leftButton.alpha = isLimitReached ? leftButtonLimitOpacity : 1
}
}
extension Decimal {
var significantFractionalDecimalDigits: Int {
return max(-exponent, 0)
}, completion: { _ in
button.backgroundColor = self.buttonsBackgroundColor
})
}
}

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@ -0,0 +1,19 @@
//
// GMStepper.h
// GMStepper
//
// Created by Gunay Mert Karadogan on 5/7/15.
// Copyright (c) 2015 Gunay Mert Karadogan. All rights reserved.
//
#import <UIKit/UIKit.h>
//! Project version number for GMStepper.
FOUNDATION_EXPORT double GMStepperVersionNumber;
//! Project version string for GMStepper.
FOUNDATION_EXPORT const unsigned char GMStepperVersionString[];
// In this header, you should import all the public headers of your framework using statements like #import <GMStepper/PublicHeader.h>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>com.gunaymert.$(PRODUCT_NAME:rfc1034identifier)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>NSPrincipalClass</key>
<string></string>
</dict>
</plist>

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@ -7,30 +7,60 @@
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319C192D1B4843EB005EFEE5 /* Build configuration list for PBXProject "GMStepperExample" */ = {
isa = XCConfigurationList;
buildConfigurations = (
@ -461,6 +592,22 @@
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
31B104A11B49A04D008C61B4 /* Build configuration list for PBXNativeTarget "GMStepper" */ = {
isa = XCConfigurationList;
buildConfigurations = (
31B1049D1B49A04D008C61B4 /* Debug */,
31B1049E1B49A04D008C61B4 /* Release */,
);
defaultConfigurationIsVisible = 0;
};
31B104A31B49A04D008C61B4 /* Build configuration list for PBXNativeTarget "GMStepperTests" */ = {
isa = XCConfigurationList;
buildConfigurations = (
31B1049F1B49A04D008C61B4 /* Debug */,
31B104A01B49A04D008C61B4 /* Release */,
);
defaultConfigurationIsVisible = 0;
};
/* End XCConfigurationList section */
};
rootObject = 319C192A1B4843EB005EFEE5 /* Project object */;

View File

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

View File

@ -0,0 +1,80 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0700"
version = "1.8">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "31B104831B49A04D008C61B4"
BuildableName = "GMStepper.framework"
BlueprintName = "GMStepper"
ReferencedContainer = "container:GMStepperExample.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "31B104831B49A04D008C61B4"
BuildableName = "GMStepper.framework"
BlueprintName = "GMStepper"
ReferencedContainer = "container:GMStepperExample.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "31B104831B49A04D008C61B4"
BuildableName = "GMStepper.framework"
BlueprintName = "GMStepper"
ReferencedContainer = "container:GMStepperExample.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@ -14,33 +14,33 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}

View File

@ -1,8 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="8191" systemVersion="15A279b" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES">
<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="6214" systemVersion="14A314h" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="8154"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6207"/>
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1"/>
</dependencies>
<objects>
@ -14,20 +13,17 @@
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text=" Copyright (c) 2015 Gunay Mert Karadogan. All rights reserved." textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="8ie-xW-0ye">
<rect key="frame" x="20" y="439" width="441" height="21"/>
<animations/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" cocoaTouchSystemColor="darkTextColor"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="GMStepperExample" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines" minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="kId-c2-rCX">
<rect key="frame" x="20" y="140" width="441" height="43"/>
<animations/>
<fontDescription key="fontDescription" type="boldSystem" pointSize="36"/>
<color key="textColor" cocoaTouchSystemColor="darkTextColor"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<animations/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
<constraints>
<constraint firstItem="kId-c2-rCX" firstAttribute="centerY" secondItem="iN0-l3-epB" secondAttribute="bottom" multiplier="1/3" constant="1" id="5cJ-9S-tgC"/>

View File

@ -1,10 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="11201" systemVersion="15G31" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="vXZ-lx-hvc">
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="7706" systemVersion="14E46" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="vXZ-lx-hvc">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="11161"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="7703"/>
<capability name="Constraints to layout margins" minToolsVersion="6.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
@ -16,92 +14,102 @@
<viewControllerLayoutGuide type="bottom" id="2fi-mo-0CV"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="kh9-bI-dsS">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<subviews>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="AU6-4C-B2F" customClass="GMStepper" customModule="GMStepperExample" customModuleProvider="target">
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<rect key="frame" x="24" y="28" width="552" height="44"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="calibratedWhite"/>
<constraints>
<constraint firstAttribute="height" constant="44" id="6mC-hP-wFD"/>
</constraints>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="number" keyPath="maximumValue">
<real key="value" value="25"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="stepValue">
<real key="value" value="5"/>
<userDefinedRuntimeAttribute type="number" keyPath="minimumValue">
<integer key="value" value="1"/>
</userDefinedRuntimeAttribute>
</userDefinedRuntimeAttributes>
</view>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="if7-U5-bAM" customClass="GMStepper" customModule="GMStepperExample" customModuleProvider="target">
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<rect key="frame" x="140" y="116" width="320" height="66"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="calibratedWhite"/>
<constraints>
<constraint firstAttribute="height" constant="66" id="iQi-6P-vt9"/>
<constraint firstAttribute="width" constant="320" id="ji4-Pf-1fZ"/>
</constraints>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="number" keyPath="minimumValue">
<integer key="value" value="7"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="maximumValue">
<integer key="value" value="10"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="buttonsBackgroundColor">
<color key="value" red="1" green="0.3591497541" blue="0.36842127060000002" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="value" red="1" green="0.3591497541" blue="0.36842127060000002" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="labelTextColor">
<color key="value" red="1" green="0.3591497541" blue="0.36842127060000002" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="value" red="1" green="0.3591497541" blue="0.36842127060000002" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="labelBackgroundColor">
<color key="value" red="0.90823972230000005" green="0.92638683320000004" blue="0.93171715740000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="value" red="0.90823972230000005" green="0.92638683320000004" blue="0.93171715740000005" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="buttonsTextColor">
<color key="value" red="0.90823972230000005" green="0.92638683320000004" blue="0.93171715740000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="value" red="0.90823972230000005" green="0.92638683320000004" blue="0.93171715740000005" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="limitHitAnimationColor">
<color key="value" red="0.90823972230000005" green="0.92638683320000004" blue="0.93171715740000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="stepValue">
<real key="value" value="0.1"/>
<color key="value" red="0.90823972230000005" green="0.92638683320000004" blue="0.93171715740000005" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute>
</userDefinedRuntimeAttributes>
</view>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="R9n-I0-fq7" customClass="GMStepper" customModule="GMStepperExample" customModuleProvider="target">
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<rect key="frame" x="200" y="226" width="200" height="66"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="calibratedWhite"/>
<constraints>
<constraint firstAttribute="width" constant="200" id="dVu-w0-mf0"/>
<constraint firstAttribute="height" constant="66" id="ie8-vl-NAV"/>
</constraints>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="color" keyPath="buttonsBackgroundColor">
<color key="value" red="0.1819814891" green="0.69426733259999995" blue="0.53024792669999998" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="value" red="0.1819814891" green="0.69426733259999995" blue="0.53024792669999998" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="labelTextColor">
<color key="value" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="value" white="1" alpha="1" colorSpace="calibratedWhite"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="labelBackgroundColor">
<color key="value" red="0.6588235294" green="0.85882352939999995" blue="0.6588235294" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="value" red="0.6588235294" green="0.85882352939999995" blue="0.6588235294" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="buttonsTextColor">
<color key="value" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="value" white="1" alpha="1" colorSpace="calibratedWhite"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="minimumValue">
<integer key="value" value="9"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="maximumValue">
<integer key="value" value="13"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="limitHitAnimationColor">
<color key="value" red="0.6588235294" green="0.85882352939999995" blue="0.6588235294" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="value" red="0.6588235294" green="0.85882352939999995" blue="0.6588235294" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute>
</userDefinedRuntimeAttributes>
</view>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="U8X-8Z-7Mo" customClass="GMStepper" customModule="GMStepperExample" customModuleProvider="target">
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<rect key="frame" x="24" y="336" width="552" height="44"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="calibratedWhite"/>
<constraints>
<constraint firstAttribute="height" constant="44" id="aF3-T7-dIP"/>
<constraint firstAttribute="width" constant="200" id="vhP-7K-vOu"/>
</constraints>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="color" keyPath="buttonsBackgroundColor">
<color key="value" red="0.90823972230000005" green="0.92638683320000004" blue="0.93171715740000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="value" red="0.90823972230000005" green="0.92638683320000004" blue="0.93171715740000005" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="labelTextColor">
<color key="value" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="value" white="1" alpha="1" colorSpace="calibratedWhite"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="labelBackgroundColor">
<color key="value" red="0.98624199629999998" green="0.77968657019999998" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="value" red="0.98624199629999998" green="0.77968657019999998" blue="0.0" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="buttonsTextColor">
<color key="value" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="value" white="1" alpha="1" colorSpace="calibratedWhite"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="labelWidthWeight">
<real key="value" value="0.69999999999999996"/>
@ -109,13 +117,10 @@
<userDefinedRuntimeAttribute type="string" keyPath="leftButtonText" value="😞"/>
<userDefinedRuntimeAttribute type="string" keyPath="rightButtonText" value="☺️"/>
<userDefinedRuntimeAttribute type="number" keyPath="minimumValue">
<integer key="value" value="0"/>
<integer key="value" value="5"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="limitHitAnimationColor">
<color key="value" red="0.98624199629999998" green="0.77968657019999998" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="maximumValue">
<integer key="value" value="100"/>
<color key="value" red="0.98624199629999998" green="0.77968657019999998" blue="0.0" alpha="1" colorSpace="calibratedRGB"/>
</userDefinedRuntimeAttribute>
</userDefinedRuntimeAttributes>
<variation key="default">
@ -124,44 +129,8 @@
</mask>
</variation>
</view>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="9Ri-Yr-sRs" customClass="GMStepper" customModule="GMStepperExample" customModuleProvider="target">
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstAttribute="width" constant="180" id="dhO-Nd-SFk"/>
<constraint firstAttribute="height" constant="50" id="xPS-vU-cZc"/>
</constraints>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="number" keyPath="maximumValue">
<real key="value" value="10"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="stepValue">
<real key="value" value="1"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="borderWidth">
<real key="value" value="2"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="cornerRadius">
<real key="value" value="4"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="buttonsBackgroundColor">
<color key="value" red="0.0" green="0.0" blue="0.0" alpha="0.0" colorSpace="custom" customColorSpace="sRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="buttonsTextColor">
<color key="value" red="1" green="0.47058823529999999" blue="0.15686274510000001" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="borderColor">
<color key="value" red="1" green="0.47058823529999999" blue="0.15686274510000001" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="labelBackgroundColor">
<color key="value" red="0.0" green="0.0" blue="0.0" alpha="0.0" colorSpace="custom" customColorSpace="sRGB"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="color" keyPath="labelTextColor">
<color key="value" red="1" green="0.47058823529999999" blue="0.15686274510000001" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</userDefinedRuntimeAttribute>
</userDefinedRuntimeAttributes>
</view>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
<constraints>
<constraint firstItem="R9n-I0-fq7" firstAttribute="centerX" secondItem="U8X-8Z-7Mo" secondAttribute="centerX" id="3cD-WW-Qg4"/>
<constraint firstItem="if7-U5-bAM" firstAttribute="top" secondItem="AU6-4C-B2F" secondAttribute="bottom" constant="44" id="662-W9-CUn"/>
@ -171,9 +140,7 @@
<constraint firstItem="if7-U5-bAM" firstAttribute="centerX" secondItem="R9n-I0-fq7" secondAttribute="centerX" id="K7g-rC-ehJ"/>
<constraint firstItem="U8X-8Z-7Mo" firstAttribute="leading" secondItem="kh9-bI-dsS" secondAttribute="leadingMargin" constant="8" id="S1b-pD-UXA"/>
<constraint firstItem="U8X-8Z-7Mo" firstAttribute="top" secondItem="R9n-I0-fq7" secondAttribute="bottom" constant="44" id="fBW-Xx-pa0"/>
<constraint firstItem="9Ri-Yr-sRs" firstAttribute="centerX" secondItem="kh9-bI-dsS" secondAttribute="centerX" id="fay-qT-jKR"/>
<constraint firstItem="AU6-4C-B2F" firstAttribute="leading" secondItem="kh9-bI-dsS" secondAttribute="leadingMargin" constant="8" id="iIM-b2-jzV"/>
<constraint firstItem="9Ri-Yr-sRs" firstAttribute="top" secondItem="U8X-8Z-7Mo" secondAttribute="bottom" constant="44" id="nKi-Fp-8B7"/>
<constraint firstAttribute="trailingMargin" secondItem="U8X-8Z-7Mo" secondAttribute="trailing" constant="8" id="ppd-nb-fL8"/>
<constraint firstItem="AU6-4C-B2F" firstAttribute="top" secondItem="jyV-Pf-zRb" secondAttribute="bottom" constant="8" symbolic="YES" id="zDK-gF-kms"/>
</constraints>
@ -184,7 +151,6 @@
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="x5A-6p-PRh" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="274" y="363"/>
</scene>
</scenes>
</document>

View File

@ -7,7 +7,7 @@
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<string>com.gunaymert.$(PRODUCT_NAME:rfc1034identifier)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>

View File

@ -13,10 +13,10 @@ class ViewController: UIViewController {
@IBOutlet weak var stepper: GMStepper!
override func viewDidLoad() {
super.viewDidLoad()
stepper.addTarget(self, action: #selector(ViewController.stepperValueChanged), for: .valueChanged)
stepper.addTarget(self, action: "stepperValueChanged:", forControlEvents: .ValueChanged)
}
@objc func stepperValueChanged(stepper: GMStepper) {
print(stepper.value, terminator: "")
func stepperValueChanged(stepper: GMStepper) {
println(stepper.value)
}
}

View File

@ -1,15 +1,16 @@
//
// GMStepperExampleTests.swift
// GMStepperExampleTests
// GMStepperTests.swift
// GMStepperTests
//
// Created by Gunay Mert Karadogan on 4/7/15.
// Created by Gunay Mert Karadogan on 5/7/15.
// Copyright (c) 2015 Gunay Mert Karadogan. All rights reserved.
//
import XCTest
import UIKit
import XCTest
class GMStepperExampleTests: XCTestCase {
class GMStepperTests: XCTestCase {
var stepper: GMStepper!
override func setUp() {
@ -19,7 +20,7 @@ class GMStepperExampleTests: XCTestCase {
func testDefaults() {
XCTAssert(stepper.minimumValue == 0, "minimumValue defaults 0")
XCTAssert(stepper.maximumValue == 100, "maximumValue defaults to 100")
XCTAssert(stepper.maximumValue == 10, "maximumValue defaults to 10")
XCTAssert(stepper.value == 0, "value defaults to 0")
}
@ -38,5 +39,5 @@ class GMStepperExampleTests: XCTestCase {
XCTAssert(stepper.value == stepper.maximumValue, "Pass")
}
}

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@ -7,7 +7,7 @@
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<string>com.gunaymert.$(PRODUCT_NAME:rfc1034identifier)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
@ -16,6 +16,8 @@
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>

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@ -3,12 +3,11 @@
[![License](https://img.shields.io/cocoapods/l/GMStepper.svg?style=flat)](http://cocoapods.org/pods/GMStepper)
[![Platform](https://img.shields.io/cocoapods/p/GMStepper.svg?style=flat)](http://cocoapods.org/pods/GMStepper)
A stepper with a sliding label in the middle. Pan the label or tap the buttons. Check out the tutorial, [How to Build a Custom Stepper - Part 1](http://gmertk.github.io/custom-stepper-part-1/).
A stepper with a sliding label in the middle.
## Screenshot
![Screenshot_1.gif](https://raw.githubusercontent.com/gmertk/GMStepper/master/Screenshots/screenshot_1.gif)
![Screenshot_0.gif](https://raw.githubusercontent.com/gmertk/GMStepper/master/Screenshots/screenshot_0.gif)
## Usage
@ -20,7 +19,7 @@ it, simply add the following lines to your Podfile:
use_frameworks!
pod "GMStepper"
```
## Setup
If you want to use storyboards, just drop a UIView into your storyboard and set its class to `GMStepper`. Then customize through the attributes inspector. Otherwise, you can write the code to initialize with frame and set the properties.
@ -28,22 +27,13 @@ If you want to use storyboards, just drop a UIView into your storyboard and set
## Properties
```swift
/// Current value of the stepper. Defaults to 0.
var value: Double = 0
var value: Int = 0
/// Minimum value. Must be less than maximumValue. Defaults to 0.
var minimumValue: Double = 0
var minimumValue: Int = 0
/// Maximum value. Must be more than minimumValue. Defaults to 100.
var maximumValue: Double = 100
/// Step/Increment value as in UIStepper. Defaults to 1.
var stepValue: Double = 1
/// The same as UIStepper's autorepeat. If true, holding on the buttons or keeping the pan gesture alters the value repeatedly. Defaults to true.
var autorepeat: Bool = true
/// If the value is integer, it is shown without floating point.
var showIntegerIfDoubleIsInteger: Bool = true
/// Maximum value. Must be more than minimumValue. Defaults to 10.
var maximumValue: Int = 10
/// Text on the left button. Be sure that it fits in the button. Defaults to "-".
var leftButtonText: String = "-"
@ -69,30 +59,20 @@ var labelBackgroundColor: UIColor = UIColor(red:0.26, green:0.6, blue:0.87, alph
/// Font of the middle label. Defaults to AvenirNext-Bold, 25.0 points in size.
var labelFont = UIFont(name: "AvenirNext-Bold", size: 25.0)
/// Corner radius of the middle label's layer. Defaults to 0.0.
var labelCornerRadius: CGFloat = 0.0
/// Corner radius of the stepper's layer. Defaults to 4.0.
var cornerRadius: CGFloat = 4.0
/// Border width of the stepper and middle label's layer. Defaults to 0.0.
var borderWidth: CGFloat = 0.0
/// Color of the border of the stepper and middle label's layer. Defaults to clear color.
var borderColor: UIColor = UIColor.clearColor()
/// Percentage of the middle label's width. Must be between 0 and 1. Defaults to 0.5. Be sure that it is wide enough to show the value.
var labelWidthWeight: CGFloat = 0.5
var labelWidthWeight: CGFloat = 0.5
/// Color of the flashing animation on the buttons in case the value hit the limit.
var limitHitAnimationColor: UIColor = UIColor(red:0.26, green:0.6, blue:0.87, alpha:1)
```
## Authors
## Author
* [Brent Whitman](https://github.com/bwhtmn) - Maintainer
* [Günay Mert Karadoğan](https://github.com/gmertk) - Creator
Günay Mert Karadoğan, mertkaradogan@gmail.com
## License

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