// // Copyright (c) 2022 Touch Instinct // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the Software), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // import UIKit /// A presenter of a window on which list of logs can be opened. @available(iOS 15, *) final public class LoggingPresenter { public static let shared = LoggingPresenter() private var window: LoggingTogglingWindow? private init() { } /// Binds openning and closing of logging list view to a shaking motion. public func displayOnShakeEvent(withWindow window: LoggingTogglingWindow) { self.window = window window.set(isVisible: false) window.set(isRegisteredForShakingEvent: true) } /// Shows the UIWindow with a button that opens a logging list view. public func addLogsButton(to scene: UIWindowScene? = nil) { window = .init(frame: UIScreen.main.bounds) showWindow(withScene: scene) window?.setDefaultRootController() window?.set(isVisible: true) window?.set(isRegisteredForShakingEvent: false) } /// Shows the UIWindow public func showWindow(withScene scene: UIWindowScene? = nil) { if let scene = scene { window?.windowScene = scene } window?.makeKeyAndVisible() } /// Hides the UIWindow. public func hideWindow() { window?.isHidden = true window?.set(isVisible: true) } }