// // Copyright (c) 2022 Touch Instinct // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the Software), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // import UIKit.UIGeometry public extension UIEdgeInsets { static func +(lhs: UIEdgeInsets, rhs: UIEdgeInsets) -> UIEdgeInsets { UIEdgeInsets(top: lhs.top + rhs.top, left: lhs.left + rhs.left, bottom: lhs.bottom + rhs.bottom, right: lhs.right + rhs.right) } static func *(lhs: UIEdgeInsets, rhs: CGFloat) -> UIEdgeInsets { UIEdgeInsets(top: lhs.top * rhs, left: lhs.left * rhs, bottom: lhs.bottom * rhs, right: lhs.right * rhs) } }