// // Copyright (c) 2017 Touch Instinct // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the Software), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // import CoreGraphics struct RoundDrawingOperation: DrawingOperation { private let image: CGImage private let imageSize: CGSize private let radius: CGFloat public init(image: CGImage, imageSize: CGSize, radius: CGFloat) { self.image = image self.imageSize = imageSize self.radius = radius } public var contextSize: CGContextSize { imageSize.ceiledContextSize } public func apply(in context: CGContext) { let imageLocation = CGRect(origin: .zero, size: imageSize) context.addPath(UIBezierPath(roundedRect: imageLocation, cornerRadius: radius).cgPath) context.clip() context.draw(image, in: imageLocation) } }