// // Copyright (c) 2017 Touch Instinct // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the Software), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // import QuartzCore extension CABasicAnimation { static let rotationKeyPath = "transform.rotation.z" static func zRotationAnimationWith(duration: CFTimeInterval = 1, repeatCount: Float = .infinity, clockwise: Bool = true) -> CABasicAnimation { let animation = CABasicAnimation(keyPath: CABasicAnimation.rotationKeyPath) let direction = clockwise ? 1.0 : -1.0 animation.toValue = NSNumber(value: .pi * 2 * direction) animation.duration = duration animation.isCumulative = true animation.repeatCount = repeatCount if repeatCount == .infinity { animation.isRemovedOnCompletion = false } return animation } }