// // Copyright (c) 2017 Touch Instinct // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // import UIKit public extension UIView { /** Starts rotating the view around Z axis. - parameter duration: Duration of one full 360 degrees rotation. One second is default. - parameter repeatCount: How many times the spin should be done. If not provided, the view will spin forever. - parameter clockwise: Direction of the rotation. Default is clockwise (true). */ func startZRotation(duration: CFTimeInterval = 1, repeatCount: Float = Float.infinity, clockwise: Bool = true) { let animation = CABasicAnimation.zRotationAnimationWith(duration: duration, repeatCount: repeatCount, clockwise: clockwise) layer.add(animation, forKey: CABasicAnimation.rotationKeyPath) } /// Stop rotating the view around Z axis. func stopZRotation() { layer.removeAnimation(forKey: CABasicAnimation.rotationKeyPath) } }