// // Copyright (c) 2023 Touch Instinct // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the Software), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // import CoreGraphics public struct CurrentLocationDrawingOperation: DrawingOperation { public enum Defaults { public static var iconSize: CGSize { CGSize(width: 27, height: 27) } public static var borderWidth: CGFloat { 2 } } public var iconSize: CGSize public var borderWidth: CGFloat public var mainColor: CGColor public var borderColor: CGColor public var backgroundColor: CGColor public var showHeadingArrow: Bool private var innerCircleSize: CGSize { CGSize(width: innerBorderSize.width - borderWidth, height: innerBorderSize.height - borderWidth) } private var innerBorderSize: CGSize { CGSize(width: outerBorderSize.width - borderWidth, height: outerBorderSize.height - borderWidth) } private var outerBorderSize: CGSize { CGSize(width: iconSize.width - 8, height: iconSize.height - 8) } private var innerCircleOrigin: CGPoint { CGPoint(x: (iconSize.width - innerCircleSize.width) / 2, y: (iconSize.height - innerCircleSize.height) / 2) } private var innerBorderOrigin: CGPoint { CGPoint(x: (iconSize.width - innerBorderSize.width) / 2, y: (iconSize.height - innerBorderSize.height) / 2) } private var outerBorderOrigin: CGPoint { CGPoint(x: (iconSize.width - outerBorderSize.width) / 2, y: (iconSize.height - outerBorderSize.height) / 2) } private var iconRect: CGRect { CGRect(origin: .zero, size: iconSize) } private var innerCircleRect: CGRect { CGRect(origin: innerCircleOrigin, size: innerCircleSize) } private var innerBorderRect: CGRect { CGRect(origin: innerBorderOrigin, size: innerBorderSize) } private var outerBorderRect: CGRect { CGRect(origin: outerBorderOrigin, size: outerBorderSize) } public init(iconSize: CGSize = Defaults.iconSize, borderWidth: CGFloat = Defaults.borderWidth, mainColor: CGColor, borderColor: CGColor, showHeadingArrow: Bool = true) { self.iconSize = iconSize self.borderWidth = borderWidth self.mainColor = mainColor self.borderColor = borderColor self.backgroundColor = mainColor.copy(alpha: 0.3) ?? mainColor self.showHeadingArrow = showHeadingArrow } public func affectedArea(in context: CGContext? = nil) -> CGRect { iconRect } public func apply(in context: CGContext) { let backgroundDrawing = SolidFillDrawingOperation(color: backgroundColor, ellipseRect: iconRect) let innerCircleDrawing = SolidFillDrawingOperation(color: mainColor, ellipseRect: innerCircleRect) let innerBorderDrawing = BorderDrawingOperation(frameableContentRect: innerBorderRect, border: borderWidth, color: borderColor, radius: min(innerBorderSize.width, innerBorderSize.height) / 2, exteriorBorder: false) let outerBorderDrawing = BorderDrawingOperation(frameableContentRect: outerBorderRect, border: borderWidth, color: backgroundColor, radius: min(outerBorderSize.width, outerBorderSize.height) / 2, exteriorBorder: false) // flip horizontally context.translateBy(x: 0, y: iconSize.height) context.scaleBy(x: 1, y: -1) backgroundDrawing.apply(in: context) context.setFillColor(mainColor) context.setLineWidth(.zero) guard showHeadingArrow else { innerCircleDrawing.apply(in: context) innerBorderDrawing.apply(in: context) return } context.addLines(between: [ CGPoint(x: innerBorderRect.minX, y: innerBorderRect.midY), CGPoint(x: iconRect.midX, y: iconRect.maxY), CGPoint(x: innerBorderRect.maxX, y: innerBorderRect.midY) ]) context.drawPath(using: .fillStroke) innerCircleDrawing.apply(in: context) innerBorderDrawing.apply(in: context) context.setBlendMode(.destinationAtop) outerBorderDrawing.apply(in: context) } }