// // Copyright (c) 2017 Touch Instinct // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the Software), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // import CoreGraphics.CGGeometry public extension CGSize { /// Calculates rect "inside" CGSize to match requested size with accordance to resize mode. /// /// - Parameters: /// - newSize: Requested new size. /// - resizeMode: Resize mode to use. /// - Returns: A new CGRect instance matching request parameters. func resizeRect(forNewSize newSize: CGSize, resizeMode: ResizeMode) -> CGRect { let horizontalRatio = newSize.width / width let verticalRatio = newSize.height / height let ratio: CGFloat switch resizeMode { case .scaleToFill: ratio = 1 case .scaleAspectFill: ratio = max(horizontalRatio, verticalRatio) case .scaleAspectFit: ratio = min(horizontalRatio, verticalRatio) } let newWidth = resizeMode == .scaleToFill ? newSize.width : width * ratio let newHeight = resizeMode == .scaleToFill ? newSize.height : height * ratio let originX: CGFloat let originY: CGFloat if newWidth > newSize.width { originX = (newSize.width - newWidth) / 2 } else if newWidth < newSize.width { originX = newSize.width / 2 - newWidth / 2 } else { originX = 0 } if newHeight > newSize.height { originY = (newSize.height - newHeight) / 2 } else if newHeight < newSize.height { originY = newSize.height / 2 - newHeight / 2 } else { originY = 0 } return CGRect(origin: CGPoint(x: originX, y: originY), size: CGSize(width: newWidth, height: newHeight)) } }