// // Copyright (c) 2023 Touch Instinct // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the Software), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // import UIKit public extension UIEdgeInsets { // MARK: - Factory methods static func edges(_ insets: CGFloat) -> UIEdgeInsets { .init(top: insets, left: insets, bottom: insets, right: insets) } static func horizontal(_ insets: CGFloat) -> UIEdgeInsets { .init(top: .zero, left: insets, bottom: .zero, right: insets) } static func vertical(_ insets: CGFloat) -> UIEdgeInsets { .init(top: insets, left: .zero, bottom: insets, right: .zero) } static func horizontal(left: CGFloat = .zero, right: CGFloat = .zero) -> UIEdgeInsets { .init(top: .zero, left: left, bottom: .zero, right: right) } static func vertical(top: CGFloat = .zero, bottom: CGFloat = .zero) -> UIEdgeInsets { .init(top: top, left: .zero, bottom: bottom, right: .zero) } // MARK: - Instance methods func horizontal(_ insets: CGFloat) -> UIEdgeInsets { .init(top: top, left: insets, bottom: bottom, right: insets) } func vertical(_ insets: CGFloat) -> UIEdgeInsets { .init(top: insets, left: left, bottom: insets, right: right) } func horizontal(left: CGFloat = .zero, right: CGFloat = .zero) -> UIEdgeInsets { .init(top: top, left: left, bottom: bottom, right: right) } func vertical(top: CGFloat = .zero, bottom: CGFloat = .zero) -> UIEdgeInsets { .init(top: top, left: left, bottom: bottom, right: right) } }