// // Copyright (c) 2018 Touch Instinct // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the Software), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // /// Enum that contains states for general data loading. /// /// - initial: Initial state. Before something will happen. /// - loading: Loading state. When data loading is started. /// - result: Result state from a specific data source with result. /// - error: Error state with a specific error. /// - empty: Empty state. When data was requested and empty result was received. public enum GeneralDataLoadingState { case initial case loading case result(newResult: DS.ResultType, from: DS) case error(error: Error) case empty } extension GeneralDataLoadingState: DataLoadingState { public typealias DataSourceType = DS public static var initialState: GeneralDataLoadingState { .initial } public static var emptyState: GeneralDataLoadingState { .empty } public static func initialLoadingState(after: GeneralDataLoadingState) -> GeneralDataLoadingState { .loading } public static func resultState(result: DS.ResultType, from: DS, after: GeneralDataLoadingState) -> GeneralDataLoadingState { .result(newResult: result, from: from) } public static func errorState(error: Error, after: GeneralDataLoadingState) -> GeneralDataLoadingState { .error(error: error) } public var isInitialState: Bool { switch self { case .initial: return true default: return false } } public var result: DS.ResultType? { switch self { case .result(let newResult, _): return newResult default: return nil } } public var error: Error? { switch self { case .error(let error): return error default: return nil } } }