LeadKit/TITransitions/Sources/PanelTransition/Driver/TransitionDriver.swift

143 lines
4.4 KiB
Swift

//
// Copyright (c) 2020 Touch Instinct
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the Software), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import UIKit
open class TransitionDriver: UIPercentDrivenInteractiveTransition {
private weak var presentedController: UIViewController?
private var panRecognizer: UIPanGestureRecognizer?
public var direction: TransitionDirection = .present
// MARK: - Linking
public func link(to controller: UIViewController) {
presentedController = controller
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(handleGesture))
panRecognizer = panGesture
presentedController?.view.addGestureRecognizer(panGesture)
}
// MARK: - Override
override open var wantsInteractiveStart: Bool {
get {
switch direction {
case .present:
return false
case .dismiss:
return panRecognizer?.state == .began
}
}
set {}
}
@objc private func handleGesture(recognizer: UIPanGestureRecognizer) {
switch direction {
case .present:
handlePresentation(recognizer: recognizer)
case .dismiss:
handleDismiss(recognizer: recognizer)
}
}
}
// MARK: - Gesture Handling
private extension TransitionDriver {
var maxTranslation: CGFloat {
presentedController?.view.frame.height ?? 0
}
/// `pause()` before call `isRunning`
var isRunning: Bool {
percentComplete != 0
}
func handlePresentation(recognizer: UIPanGestureRecognizer) {
switch recognizer.state {
case .began:
pause()
case .changed:
update(percentComplete - recognizer.incrementToBottom(maxTranslation: maxTranslation))
case .ended, .cancelled:
if recognizer.isProjectedToDownHalf(maxTranslation: maxTranslation) {
cancel()
} else {
finish()
}
case .failed:
cancel()
default:
break
}
}
func handleDismiss(recognizer: UIPanGestureRecognizer) {
switch recognizer.state {
case .began:
pause() // Pause allows to detect isRunning
if !isRunning {
presentedController?.dismiss(animated: true) // Start the new one
}
case .changed:
update(percentComplete + recognizer.incrementToBottom(maxTranslation: maxTranslation))
case .ended, .cancelled:
if recognizer.isProjectedToDownHalf(maxTranslation: maxTranslation) {
finish()
} else {
cancel()
}
case .failed:
cancel()
default:
break
}
}
}
private extension UIPanGestureRecognizer {
func isProjectedToDownHalf(maxTranslation: CGFloat) -> Bool {
let endLocation = projectedLocation(decelerationRate: .fast)
let isPresentationCompleted = endLocation.y > maxTranslation / 2
return isPresentationCompleted
}
func incrementToBottom(maxTranslation: CGFloat) -> CGFloat {
let translation = self.translation(in: view).y
setTranslation(.zero, in: nil)
let percentIncrement = translation / maxTranslation
return percentIncrement
}
}