69 lines
2.4 KiB
Swift
69 lines
2.4 KiB
Swift
//
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// Copyright (c) 2022 Touch Instinct
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the Software), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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import UIKit
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/// A presenter of a window on which list of logs can be opened.
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@available(iOS 15, *)
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final public class LoggingPresenter {
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public static let shared = LoggingPresenter()
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private var window: LoggingTogglingWindow?
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private init() { }
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/// Binds openning and closing of logging list view to a shaking motion.
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public func displayOnShakeEvent(withWindow window: LoggingTogglingWindow) {
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self.window = window
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window.set(isVisible: false)
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window.set(isRegisteredForShakingEvent: true)
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}
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/// Shows the UIWindow with a button that opens a logging list view.
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public func addLogsButton(to scene: UIWindowScene? = nil,
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windowRect rect: CGRect = UIScreen.main.bounds) {
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window = .init(frame: rect)
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showWindow(withScene: scene)
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window?.set(isVisible: true)
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window?.set(isRegisteredForShakingEvent: false)
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}
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/// Shows the UIWindow
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public func showWindow(withScene scene: UIWindowScene? = nil) {
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if let scene = scene {
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window?.windowScene = scene
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}
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window?.makeKeyAndVisible()
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}
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/// Hides the UIWindow.
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public func hideWindow() {
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window?.isHidden = true
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window?.set(isVisible: true)
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}
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}
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