LeadKit/TITransitions/Sources/PanelTransition/Driver/CGPoint+Velocity.swift

53 lines
2.1 KiB
Swift

//
// Copyright (c) 2020 Touch Instinct
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the Software), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import UIKit
extension UIPanGestureRecognizer {
func projectedLocation(decelerationRate: UIScrollView.DecelerationRate) -> CGPoint {
let velocityOffset = velocity(in: view).projectedOffset(decelerationRate: .normal)
let projectedLocation = location(in: view) + velocityOffset
return projectedLocation
}
}
extension CGPoint {
func projectedOffset(decelerationRate: UIScrollView.DecelerationRate) -> CGPoint {
return CGPoint(x: x.projectedOffset(decelerationRate: decelerationRate),
y: y.projectedOffset(decelerationRate: decelerationRate))
}
}
extension CGFloat {
func projectedOffset(decelerationRate: UIScrollView.DecelerationRate) -> CGFloat {
let multiplier = 1 / (1 - decelerationRate.rawValue) / 1000
return self * multiplier
}
}
extension CGPoint {
static func +(left: CGPoint, right: CGPoint) -> CGPoint {
return CGPoint(x: left.x + right.x,
y: left.y + right.y)
}
}