LeadKit/Sources/Extensions/UIKit/UIView/UIView+Rotation.swift

46 lines
2.1 KiB
Swift

//
// Copyright (c) 2017 Touch Instinct
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import UIKit
public extension UIView {
/**
Starts rotating the view around Z axis.
- parameter duration: Duration of one full 360 degrees rotation. One second is default.
- parameter repeatCount: How many times the spin should be done. If not provided, the view will spin forever.
- parameter clockwise: Direction of the rotation. Default is clockwise (true).
*/
func startZRotation(duration: CFTimeInterval = 1, repeatCount: Float = Float.infinity, clockwise: Bool = true) {
let animation = CABasicAnimation.zRotationAnimationWith(duration: duration,
repeatCount: repeatCount,
clockwise: clockwise)
layer.add(animation, forKey: CABasicAnimation.rotationKeyPath)
}
/// Stop rotating the view around Z axis.
func stopZRotation() {
layer.removeAnimation(forKey: CABasicAnimation.rotationKeyPath)
}
}