LeadKit/TIMapUtils/Sources/Drawing/Operations/SolidFillDrawingOperation.s...

79 lines
2.4 KiB
Swift

//
// Copyright (c) 2022 Touch Instinct
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the Software), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import CoreGraphics
public struct SolidFillDrawingOperation: DrawingOperation {
public enum Shape {
case rect(CGRect)
case ellipse(CGRect)
case path(CGPath)
}
public var color: CGColor
public var shape: Shape
public init(color: CGColor, shape: Shape) {
self.color = color
self.shape = shape
}
public init(color: CGColor, rect: CGRect) {
self.init(color: color, shape: .rect(rect))
}
public init(color: CGColor, ellipseRect: CGRect) {
self.init(color: color, shape: .ellipse(ellipseRect))
}
public init(color: CGColor, path: CGPath) {
self.init(color: color, shape: .path(path))
}
// MARK: - DrawingOperation
public func affectedArea(in context: CGContext? = nil) -> CGRect {
switch shape {
case let .rect(rect):
return rect
case let .ellipse(rect):
return rect
case let .path(path):
return path.boundingBox
}
}
public func apply(in context: CGContext) {
context.setFillColor(color)
switch shape {
case let .rect(rect):
context.fill(rect)
case let .ellipse(rect):
context.fillEllipse(in: rect)
case let .path(path):
context.addPath(path)
context.fillPath()
}
}
}