LeadKit/TIUIElements/Sources/Views/Skeletons/Configuration/BaseViewSkeletonsConfigurat...

59 lines
2.1 KiB
Swift

//
// Copyright (c) 2023 Touch Instinct
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the Software), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import UIKit
open class BaseViewSkeletonsConfiguration {
public enum Shape {
case rectangle(cornerRadius: CGFloat)
case circle
case custom(CGPath)
}
public var padding: UIEdgeInsets
public var shape: Shape
public init(padding: UIEdgeInsets = .edges(5), shape: Shape = .rectangle(cornerRadius: .zero)) {
self.shape = shape
self.padding = padding
}
open func drawPath(rect: CGRect) -> CGPath {
switch shape {
case let .custom(path):
return path
case let .rectangle(cornerRadius: cornerRadius):
let path = UIBezierPath(roundedRect: rect.reduceSize(byPadding: padding), cornerRadius: cornerRadius)
return path.cgPath
case .circle:
return CGPath(ellipseIn: rect.reduceSize(byPadding: padding), transform: nil)
}
}
open func applyPadding(viewFrame: CGRect) -> CGRect {
viewFrame.with(padding: padding)
}
}