LeadKit/TIDeveloperUtils/Sources/DashedBoundsLayer/DashedBoundLayer.swift

61 lines
2.1 KiB
Swift

//
// Copyright (c) 2023 Touch Instinct
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the Software), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import UIKit
open class DashedBoundsLayer: CAShapeLayer {
public static var predefinedColors: [UIColor] {
[.red, .green, .blue, .brown, .gray, .yellow, .magenta, .black, .orange, .purple, .cyan]
}
private var viewBoundsObservation: NSKeyValueObservation?
public var dashColor: UIColor = predefinedColors.randomElement() ?? .black
// MARK: - Open methods
open func configure(on view: UIView) {
configure(on: view.layer)
}
open func configure(on layer: CALayer) {
fillColor = UIColor.clear.cgColor
strokeColor = dashColor.cgColor
lineWidth = 1
lineDashPattern = [4.0, 2.0]
updateGeometry(newBounds: layer.bounds)
layer.addSublayer(self)
viewBoundsObservation = layer.observe(\.bounds, options: [.new]) { [weak self] layer, _ in
self?.updateGeometry(newBounds: layer.bounds)
}
}
open func updateGeometry(newBounds: CGRect) {
frame = newBounds
path = UIBezierPath(rect: newBounds).cgPath
}
}