93 lines
3.1 KiB
Swift
93 lines
3.1 KiB
Swift
//
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// Copyright (c) 2023 Touch Instinct
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the Software), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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import TIUIKitCore
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import UIKit
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open class BaseViewSkeletonsConfiguration {
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open class Defaults {
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public class var cornerRadius: CGFloat {
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16
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}
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public class var animatable: Bool {
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true
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}
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}
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public enum Shape {
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case rectangle(cornerRadius: CGFloat)
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case circle
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case custom(CGPath)
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}
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public var padding: UIEdgeInsets
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public var maxWidth: CGFloat
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public var shape: Shape
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public var animatable: Bool
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public init(padding: UIEdgeInsets = .edges(5),
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maxWidth: CGFloat = .infinity,
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shape: Shape = .rectangle(cornerRadius: Defaults.cornerRadius),
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animatable: Bool = Defaults.animatable) {
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self.shape = shape
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self.maxWidth = maxWidth
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self.padding = padding
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self.animatable = animatable
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}
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open func createPath(for rect: CGRect) -> CGPath {
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let adjustedRect = rect.reduceSize(byPadding: padding)
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.with(maxWidth: maxWidth)
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switch shape {
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case let .custom(path):
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return path
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case let .rectangle(cornerRadius: cornerRadius):
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return UIBezierPath(roundedRect: adjustedRect,
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cornerRadius: cornerRadius).cgPath
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case .circle:
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return CGPath(ellipseIn: adjustedRect,
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transform: nil)
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}
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}
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open func applyPadding(viewFrame: CGRect) -> CGRect {
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viewFrame.with(padding: padding)
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}
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open func copyWith(padding: UIEdgeInsets? = nil,
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maxWidth: CGFloat? = nil,
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shape: Shape? = nil,
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animatabel: Bool? = nil) -> BaseViewSkeletonsConfiguration {
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BaseViewSkeletonsConfiguration(padding: padding ?? self.padding,
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maxWidth: maxWidth ?? self.maxWidth,
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shape: shape ?? self.shape,
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animatable: animatabel ?? self.animatable)
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}
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}
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