LeadKit/TIUIElements/Sources/Views/Skeletons/Configuration/BaseViewSkeletonsConfigurat...

93 lines
3.1 KiB
Swift

//
// Copyright (c) 2023 Touch Instinct
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the Software), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import TIUIKitCore
import UIKit
open class BaseViewSkeletonsConfiguration {
open class Defaults {
public class var cornerRadius: CGFloat {
16
}
public class var animatable: Bool {
true
}
}
public enum Shape {
case rectangle(cornerRadius: CGFloat)
case circle
case custom(CGPath)
}
public var padding: UIEdgeInsets
public var maxWidth: CGFloat
public var shape: Shape
public var animatable: Bool
public init(padding: UIEdgeInsets = .edges(5),
maxWidth: CGFloat = .infinity,
shape: Shape = .rectangle(cornerRadius: Defaults.cornerRadius),
animatable: Bool = Defaults.animatable) {
self.shape = shape
self.maxWidth = maxWidth
self.padding = padding
self.animatable = animatable
}
open func createPath(for rect: CGRect) -> CGPath {
let adjustedRect = rect.reduceSize(byPadding: padding)
.with(maxWidth: maxWidth)
switch shape {
case let .custom(path):
return path
case let .rectangle(cornerRadius: cornerRadius):
return UIBezierPath(roundedRect: adjustedRect,
cornerRadius: cornerRadius).cgPath
case .circle:
return CGPath(ellipseIn: adjustedRect,
transform: nil)
}
}
open func applyPadding(viewFrame: CGRect) -> CGRect {
viewFrame.with(padding: padding)
}
open func copyWith(padding: UIEdgeInsets? = nil,
maxWidth: CGFloat? = nil,
shape: Shape? = nil,
animatabel: Bool? = nil) -> BaseViewSkeletonsConfiguration {
BaseViewSkeletonsConfiguration(padding: padding ?? self.padding,
maxWidth: maxWidth ?? self.maxWidth,
shape: shape ?? self.shape,
animatable: animatabel ?? self.animatable)
}
}