243 lines
8.0 KiB
Swift
243 lines
8.0 KiB
Swift
//
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// Copyright (c) 2017 Touch Instinct
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the Software), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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import TableKit
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public extension TableDirector {
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/**
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method replaces current table director's section at index and reloads it
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- parameter section: new section
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- parameter index: current replaced section index
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- parameter reload: is reloaded after replace
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- returns: self
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*/
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@discardableResult
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func replace(section: TableSection, atIndex index: Int, reload: Bool = true) -> Self {
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if index < sections.count {
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remove(sectionAt: index)
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}
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insert(section: section, atIndex: index)
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if reload {
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self.reload(sectionAtIndex: index)
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}
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return self
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}
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/**
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method reloads section at index with animation
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- parameter index: current reloaded section index
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- parameter animation: reloading animation. Default .none
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- returns: self
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*/
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@discardableResult
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func reload(sectionAtIndex index: Int, with animation: UITableView.RowAnimation = .none) -> Self {
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let action = { [tableView] in
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guard let tableView = tableView else {
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return
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}
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if index < tableView.numberOfSections {
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tableView.reloadSections([index], with: animation)
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} else {
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tableView.reloadData()
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}
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}
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if animation == .none {
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UIView.performWithoutAnimation(action)
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} else {
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action()
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}
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return self
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}
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/**
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method replaces current table director's state with sections
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- parameter sections: new sections
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- returns: self
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*/
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@discardableResult
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func replace(withSections sections: [TableSection]) -> Self {
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clear().append(sections: sections).reload()
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return self
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}
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/**
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method replaces current table director's state with section
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- parameter section: new section
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- returns: self
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*/
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@discardableResult
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func replace(withSection section: TableSection) -> Self {
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replace(withSections: [section])
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}
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/**
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method replaces current table director's state with rows
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- parameter rows: new rows
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- returns: self
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*/
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@discardableResult
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func replace(withRows rows: [Row]) -> Self {
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replace(withSection: TableSection(rows: rows))
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}
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/// Clear table view and reload it within empty section
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func safeClear() {
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clear().append(section: TableSection(onlyRows: [])).reload()
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}
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/// Inserts rows into table without complete reload.
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///
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/// - Parameters:
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/// - rows: Rows to insert.
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/// - indexPath: Position of first row.
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/// - animation: The type of animation when rows are inserted
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/// - manualBeginEndUpdates: Don't call beginUpdates() & endUpdates() inside.
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func insert(rows: [Row],
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at indexPath: IndexPath,
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with animation: UITableView.RowAnimation,
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manualBeginEndUpdates: Bool = false) {
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sections[indexPath.section].insert(rows: rows, at: indexPath.row)
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let indexPaths: [IndexPath] = rows.indices.map {
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IndexPath(row: indexPath.row + $0, section: indexPath.section)
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}
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if manualBeginEndUpdates {
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tableView?.insertRows(at: indexPaths, with: animation)
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} else {
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tableView?.beginUpdates()
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tableView?.insertRows(at: indexPaths, with: animation)
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tableView?.endUpdates()
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}
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}
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/// Removes rows from table without complete reload.
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///
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/// - Parameters:
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/// - rowsCount: Number of rows to remove.
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/// - indexPath: Position of first row to remove.
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/// - animation: The type of animation when rows are deleted
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/// - manualBeginEndUpdates: Don't call beginUpdates() & endUpdates() inside.
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func remove(rowsCount: Int,
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startingAt indexPath: IndexPath,
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with animation: UITableView.RowAnimation,
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manualBeginEndUpdates: Bool = false) {
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var indexPaths = [IndexPath]()
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for index in indexPath.row ..< indexPath.row + rowsCount {
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indexPaths.append(IndexPath(row: index, section: indexPath.section))
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}
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indexPaths.reversed().forEach {
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sections[$0.section].remove(rowAt: $0.row)
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}
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if manualBeginEndUpdates {
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tableView?.deleteRows(at: indexPaths, with: animation)
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} else {
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tableView?.beginUpdates()
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tableView?.deleteRows(at: indexPaths, with: animation)
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tableView?.endUpdates()
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}
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}
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/// Method inserts section with animation.
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///
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/// - Parameters:
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/// - section: Section to insert
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/// - index: Position to insert
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/// - animation: The type of insert animation
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/// - manualBeginEndUpdates: Don't call beginUpdates() & endUpdates() inside.
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/// - Returns: self
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@discardableResult
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func insert(section: TableSection,
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at index: Int,
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with animation: UITableView.RowAnimation,
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manualBeginEndUpdates: Bool = false) -> Self {
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insert(section: section, atIndex: index)
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if manualBeginEndUpdates {
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tableView?.insertSections([index], with: animation)
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} else {
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tableView?.beginUpdates()
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tableView?.insertSections([index], with: animation)
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tableView?.endUpdates()
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}
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return self
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}
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/// Method removes section with animation.
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///
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/// - Parameters:
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/// - index: Position to remove
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/// - animation: The type of remove animation
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/// - manualBeginEndUpdates: Don't call beginUpdates() & endUpdates() inside.
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/// - Returns: self
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@discardableResult
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func remove(at index: Int,
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with animation: UITableView.RowAnimation,
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manualBeginEndUpdates: Bool = false) -> Self {
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delete(sectionAt: index)
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if manualBeginEndUpdates {
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tableView?.deleteSections([index], with: animation)
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} else {
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tableView?.beginUpdates()
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tableView?.deleteSections([index], with: animation)
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tableView?.endUpdates()
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}
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return self
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}
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/// Method replace section with animation.
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///
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/// - Parameters:
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/// - section: Section to replace
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/// - index: Position to replace
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/// - animation: The type of replace animation
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/// - manualBeginEndUpdates: Don't call beginUpdates() & endUpdates() inside.
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/// - Returns: self
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@discardableResult
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func replace(with section: TableSection,
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at index: Int,
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with animation: UITableView.RowAnimation,
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manualBeginEndUpdates: Bool = false) -> Self {
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remove(at: index, with: animation, manualBeginEndUpdates: manualBeginEndUpdates)
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return insert(section: section, at: index, with: animation, manualBeginEndUpdates: manualBeginEndUpdates)
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}
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}
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