LeadKit/Sources/Extensions/TableKit/TableDirector/TableDirector+Extensions.swift

243 lines
8.0 KiB
Swift

//
// Copyright (c) 2017 Touch Instinct
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the Software), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import TableKit
public extension TableDirector {
/**
method replaces current table director's section at index and reloads it
- parameter section: new section
- parameter index: current replaced section index
- parameter reload: is reloaded after replace
- returns: self
*/
@discardableResult
func replace(section: TableSection, atIndex index: Int, reload: Bool = true) -> Self {
if index < sections.count {
remove(sectionAt: index)
}
insert(section: section, atIndex: index)
if reload {
self.reload(sectionAtIndex: index)
}
return self
}
/**
method reloads section at index with animation
- parameter index: current reloaded section index
- parameter animation: reloading animation. Default .none
- returns: self
*/
@discardableResult
func reload(sectionAtIndex index: Int, with animation: UITableView.RowAnimation = .none) -> Self {
let action = { [tableView] in
guard let tableView = tableView else {
return
}
if index < tableView.numberOfSections {
tableView.reloadSections([index], with: animation)
} else {
tableView.reloadData()
}
}
if animation == .none {
UIView.performWithoutAnimation(action)
} else {
action()
}
return self
}
/**
method replaces current table director's state with sections
- parameter sections: new sections
- returns: self
*/
@discardableResult
func replace(withSections sections: [TableSection]) -> Self {
clear().append(sections: sections).reload()
return self
}
/**
method replaces current table director's state with section
- parameter section: new section
- returns: self
*/
@discardableResult
func replace(withSection section: TableSection) -> Self {
replace(withSections: [section])
}
/**
method replaces current table director's state with rows
- parameter rows: new rows
- returns: self
*/
@discardableResult
func replace(withRows rows: [Row]) -> Self {
replace(withSection: TableSection(rows: rows))
}
/// Clear table view and reload it within empty section
func safeClear() {
clear().append(section: TableSection(onlyRows: [])).reload()
}
/// Inserts rows into table without complete reload.
///
/// - Parameters:
/// - rows: Rows to insert.
/// - indexPath: Position of first row.
/// - animation: The type of animation when rows are inserted
/// - manualBeginEndUpdates: Don't call beginUpdates() & endUpdates() inside.
func insert(rows: [Row],
at indexPath: IndexPath,
with animation: UITableView.RowAnimation,
manualBeginEndUpdates: Bool = false) {
sections[indexPath.section].insert(rows: rows, at: indexPath.row)
let indexPaths: [IndexPath] = rows.indices.map {
IndexPath(row: indexPath.row + $0, section: indexPath.section)
}
if manualBeginEndUpdates {
tableView?.insertRows(at: indexPaths, with: animation)
} else {
tableView?.beginUpdates()
tableView?.insertRows(at: indexPaths, with: animation)
tableView?.endUpdates()
}
}
/// Removes rows from table without complete reload.
///
/// - Parameters:
/// - rowsCount: Number of rows to remove.
/// - indexPath: Position of first row to remove.
/// - animation: The type of animation when rows are deleted
/// - manualBeginEndUpdates: Don't call beginUpdates() & endUpdates() inside.
func remove(rowsCount: Int,
startingAt indexPath: IndexPath,
with animation: UITableView.RowAnimation,
manualBeginEndUpdates: Bool = false) {
var indexPaths = [IndexPath]()
for index in indexPath.row ..< indexPath.row + rowsCount {
indexPaths.append(IndexPath(row: index, section: indexPath.section))
}
indexPaths.reversed().forEach {
sections[$0.section].remove(rowAt: $0.row)
}
if manualBeginEndUpdates {
tableView?.deleteRows(at: indexPaths, with: animation)
} else {
tableView?.beginUpdates()
tableView?.deleteRows(at: indexPaths, with: animation)
tableView?.endUpdates()
}
}
/// Method inserts section with animation.
///
/// - Parameters:
/// - section: Section to insert
/// - index: Position to insert
/// - animation: The type of insert animation
/// - manualBeginEndUpdates: Don't call beginUpdates() & endUpdates() inside.
/// - Returns: self
@discardableResult
func insert(section: TableSection,
at index: Int,
with animation: UITableView.RowAnimation,
manualBeginEndUpdates: Bool = false) -> Self {
insert(section: section, atIndex: index)
if manualBeginEndUpdates {
tableView?.insertSections([index], with: animation)
} else {
tableView?.beginUpdates()
tableView?.insertSections([index], with: animation)
tableView?.endUpdates()
}
return self
}
/// Method removes section with animation.
///
/// - Parameters:
/// - index: Position to remove
/// - animation: The type of remove animation
/// - manualBeginEndUpdates: Don't call beginUpdates() & endUpdates() inside.
/// - Returns: self
@discardableResult
func remove(at index: Int,
with animation: UITableView.RowAnimation,
manualBeginEndUpdates: Bool = false) -> Self {
delete(sectionAt: index)
if manualBeginEndUpdates {
tableView?.deleteSections([index], with: animation)
} else {
tableView?.beginUpdates()
tableView?.deleteSections([index], with: animation)
tableView?.endUpdates()
}
return self
}
/// Method replace section with animation.
///
/// - Parameters:
/// - section: Section to replace
/// - index: Position to replace
/// - animation: The type of replace animation
/// - manualBeginEndUpdates: Don't call beginUpdates() & endUpdates() inside.
/// - Returns: self
@discardableResult
func replace(with section: TableSection,
at index: Int,
with animation: UITableView.RowAnimation,
manualBeginEndUpdates: Bool = false) -> Self {
remove(at: index, with: animation, manualBeginEndUpdates: manualBeginEndUpdates)
return insert(section: section, at: index, with: animation, manualBeginEndUpdates: manualBeginEndUpdates)
}
}