LeadKit/Sources/Extensions/UIImage/UIImage+Extensions.swift

240 lines
9.3 KiB
Swift

//
// Copyright (c) 2017 Touch Instinct
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import UIKit
@available(iOS 10.0, tvOS 10.0, *)
public extension UIImage {
/// Creates an image filled by given color.
///
/// - Parameters:
/// - color: The color to fill
/// - size: The size of an new image.
/// - scale: The scale of image.
/// - Returns: A new instanse of UIImage with given size and color.
public static func imageWith(color: UIColor, size: CGSize) -> UIImage {
let width = Int(ceil(size.width))
let height = Int(ceil(size.height))
let operation = SolidFillDrawingOperation(color: color.cgColor, width: width, height: height)
return operation.imageFromNewRenderer(scale: UIScreen.main.scale)
}
/// Creates an image from a UIView.
///
/// - Parameter fromView: The source view.
/// - Returns: A new instance of UIImage or nil if something goes wrong.
public static func imageFrom(view: UIView) -> UIImage {
let operation = CALayerDrawingOperation(layer: view.layer, size: view.bounds.size)
return operation.imageFromNewRenderer(scale: UIScreen.main.scale)
}
/// Render current template UIImage into new image using given color.
///
/// - Parameter color: Color to fill template image.
/// - Returns: A new UIImage rendered with given color.
public func renderTemplate(withColor color: UIColor) -> UIImage {
guard let image = cgImage else {
return self
}
let operation = TemplateDrawingOperation(image: image,
imageSize: size,
color: color.cgColor)
return operation.imageFromNewRenderer(scale: scale)
}
/// Creates a new image with rounded corners and border.
///
/// - Parameters:
/// - cornerRadius: The corner radius.
/// - borderWidth: The size of the border.
/// - color: The color of the border.
/// - extendSize: Extend result image size and don't overlap source image by border.
/// - Returns: A new image with rounded corners.
public func roundCorners(cornerRadius: CGFloat,
borderWidth: CGFloat,
color: UIColor,
extendSize: Bool = false) -> UIImage {
guard let image = cgImage else {
return self
}
let roundOperation = RoundDrawingOperation(image: image,
imageSize: size,
radius: cornerRadius)
guard let roundImage = roundOperation.imageFromNewRenderer(scale: scale).cgImage else {
return self
}
let borderOperation = BorderDrawingOperation(image: roundImage,
imageSize: size,
border: borderWidth,
color: color.cgColor,
radius: cornerRadius,
extendSize: extendSize)
return borderOperation.imageFromNewRenderer(scale: scale)
}
/// Creates a new circle image.
///
/// - Returns: A new circled image.
public func roundCornersToCircle() -> UIImage {
guard let image = cgImage else {
return self
}
let radius = CGFloat(min(size.width, size.height) / 2)
let operation = RoundDrawingOperation(image: image,
imageSize: size,
radius: radius)
return operation.imageFromNewRenderer(scale: scale).redraw()
}
/// Creates a new circle image with a border.
///
/// - Parameters:
/// - borderWidth: The size of the border.
/// - borderColor: The color of the border.
/// - extendSize: Extend result image size and don't overlap source image by border (default = false).
/// - Returns: A new image with rounded corners or nil if something goes wrong.
public func roundCornersToCircle(borderWidth: CGFloat,
borderColor: UIColor,
extendSize: Bool = false) -> UIImage {
guard let image = cgImage else {
return self
}
let radius = CGFloat(min(size.width, size.height) / 2)
let roundOperation = RoundDrawingOperation(image: image,
imageSize: size,
radius: radius)
guard let roundImage = roundOperation.imageFromNewRenderer(scale: scale).cgImage else {
return self
}
let borderOperation = BorderDrawingOperation(image: roundImage,
imageSize: size,
border: borderWidth,
color: borderColor.cgColor,
radius: radius,
extendSize: extendSize)
return borderOperation.imageFromNewRenderer(scale: scale)
}
/// Creates a resized copy of an image.
///
/// - Parameters:
/// - newSize: The new size of the image.
/// - contentMode: The way to handle the content in the new size.
/// - cropToImageBounds: Should output image size match resized image size.
/// Note: If passed true with ResizeMode.scaleAspectFit content mode it will give the original image.
/// - Returns: A new image scaled to new size.
public func resize(newSize: CGSize,
contentMode: ResizeMode = .scaleToFill,
cropToImageBounds: Bool = false) -> UIImage {
guard let image = cgImage else {
return self
}
let operation = ResizeDrawingOperation(image: image,
imageSize: size,
preferredNewSize: newSize,
resizeMode: contentMode,
cropToImageBounds: cropToImageBounds)
return operation.imageFromNewRenderer(scale: scale).redraw()
}
/// Adds an alpha channel if UIImage doesn't already have one.
///
/// - Returns: A copy of the given image, adding an alpha channel if it doesn't already have one.
public func applyAlpha() -> UIImage {
guard let image = cgImage, !image.hasAlpha else {
return self
}
let operation = ImageDrawingOperation(image: image,
newSize: size,
opaque: false)
return operation.imageFromNewRenderer(scale: scale).redraw()
}
/// Creates a copy of the image with border of the given size added around its edges.
///
/// - Parameter padding: The padding amount.
/// - Returns: A new padded image or nil if something goes wrong.
public func applyPadding(_ padding: CGFloat) -> UIImage {
guard let image = cgImage else {
return self
}
let operation = PaddingDrawingOperation(image: image, imageSize: size, padding: padding)
return operation.imageFromNewRenderer(scale: scale).redraw()
}
/// Workaround to fix flipped image rendering (by Y)
private func redraw() -> UIImage {
guard let image = cgImage else {
return self
}
let operation = ImageDrawingOperation(image: image, newSize: size)
return operation.imageFromNewRenderer(scale: scale)
}
}
@available(iOS 10.0, tvOS 10.0, *)
private extension DrawingOperation {
func imageFromNewRenderer(scale: CGFloat) -> UIImage {
let ctxSize = contextSize
let size = CGSize(width: ctxSize.width, height: ctxSize.height)
let format = UIGraphicsImageRendererFormat()
format.opaque = opaque
format.scale = scale
return UIGraphicsImageRenderer(size: size, format: format).image {
self.apply(in: $0.cgContext)
}
}
}