LeadKit/TIUIKitCore/Sources/Extensions/UIKit/UIEdgeInsets+Extensions.swift

67 lines
2.5 KiB
Swift

//
// Copyright (c) 2023 Touch Instinct
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the Software), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import UIKit
public extension UIEdgeInsets {
// MARK: - Factory methods
static func edges(_ insets: CGFloat) -> UIEdgeInsets {
.init(top: insets, left: insets, bottom: insets, right: insets)
}
static func horizontal(_ insets: CGFloat) -> UIEdgeInsets {
.init(top: .zero, left: insets, bottom: .zero, right: insets)
}
static func vertical(_ insets: CGFloat) -> UIEdgeInsets {
.init(top: insets, left: .zero, bottom: insets, right: .zero)
}
static func horizontal(left: CGFloat = .zero, right: CGFloat = .zero) -> UIEdgeInsets {
.init(top: .zero, left: left, bottom: .zero, right: right)
}
static func vertical(top: CGFloat = .zero, bottom: CGFloat = .zero) -> UIEdgeInsets {
.init(top: top, left: .zero, bottom: bottom, right: .zero)
}
// MARK: - Instance methods
func horizontal(_ insets: CGFloat) -> UIEdgeInsets {
.init(top: top, left: insets, bottom: bottom, right: insets)
}
func vertical(_ insets: CGFloat) -> UIEdgeInsets {
.init(top: insets, left: left, bottom: insets, right: right)
}
func horizontal(left: CGFloat = .zero, right: CGFloat = .zero) -> UIEdgeInsets {
.init(top: top, left: left, bottom: bottom, right: right)
}
func vertical(top: CGFloat = .zero, bottom: CGFloat = .zero) -> UIEdgeInsets {
.init(top: top, left: left, bottom: bottom, right: right)
}
}