LeadKitAdditions/Sources/Controllers/PassCode/Model/PassCodeError.swift

45 lines
1.6 KiB
Swift

//
// Copyright (c) 2018 Touch Instinct
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the Software), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
/// Describes error, which may occur during pass code entering
public enum PassCodeError: Error {
/// Different codes
case codesNotMatch
/// Value is remaining attemps
case wrongCode(attemptsRemaining: Int)
/// Attempts limit reached (for create, change or enter)
case tooManyAttempts(type: PassCodeOperationType)
}
public extension PassCodeError {
var isTooManyAttempts: Bool {
switch self {
case .tooManyAttempts:
return true
default:
return false
}
}
}