LeadKitAdditions/Sources/Protocols/Cells/PinLayoutCell.swift

60 lines
2.1 KiB
Swift

//
// Copyright (c) 2018 Touch Instinct
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the Software), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import CoreGraphics.CGBase
/// Protocol with methods for configuration and layout cell.
public protocol PinLayoutCell {
/// Method is called when cell initialized from nib or from code.
func initializeCell()
/// Method for adding subviews to content view.
///
/// - Returns: Nothing.
func addViews()
/// Method for cofiguring appearance of views.
///
/// - Returns: Nothing.
func configureAppearance()
/// Method for cofiguring layout and layout properties.
///
/// - Returns: Nothing.
func configureLayout()
/// Method is called during layout calls.
///
/// - Returns: Nothing.
func layout()
/// Method for calculating best-fitting cell size.
///
/// - Parameter containerSize: The size for which the view should calculate its best-fitting size.
/// - Returns: Best-fitting size.
func layout(with containerSize: CGSize) -> CGSize
/// Current content height.
var contentHeight: CGFloat { get }
}