Fixes build server script errors.
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@ -30,7 +30,7 @@ if [ "${IS_LOCAL}" -eq 1 ]; then
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IOS7_SIMULATORS="RxSwiftTest-iPhone4s-iOS_7.1 RxSwiftTest-iPhone5-iOS_7.1 RxSwiftTest-iPhone5s-iOS_7.1"
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IOS8_SIMULATORS="RxSwiftTest-iPhone4s-iOS_8.4 RxSwiftTest-iPhone5-iOS_8.4 RxSwiftTest-iPhone5s-iOS_8.4 RxSwiftTest-iPhone6-iOS_8.4 RxSwiftTest-iPhone6Plus-iOS_8.4"
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#IOS9_SIMULATORS="RxSwiftTest-iPhone4s-iOS_9.0 RxSwiftTest-iPhone5-iOS_9.0 RxSwiftTest-iPhone5s-iOS_9.0 RxSwiftTest-iPhone6-iOS_9.0 RxSwiftTest-iPhone6Plus-iOS_9.0"
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IOS9_SIMULATORS="cRxSwiftTest-iPhone6-iOS_9.0"
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IOS9_SIMULATORS="RxSwiftTest-iPhone6-iOS_9.0"
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else
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IOS7_SIMULATORS="RxSwiftTest-iPhone4s-iOS_7.1"
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IOS8_SIMULATORS="RxSwiftTest-iPhone4s-iOS_8.4"
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@ -1,4 +1,3 @@
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. scripts/common.sh
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IS_LOCAL=0
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if [ "$#" -eq 1 ]; then
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@ -27,6 +26,8 @@ else
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fi
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fi
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ISLOCAL="${IS_LOCAL}" . scripts/common.sh
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#make sure all iOS tests pass
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for configuration in "Debug" "Release-Tests" "Release"
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do
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