Updated README
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@ -11,9 +11,9 @@ The primary motivation of this project was to decouple the input data sources fr
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* Easy to read source.
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* Carefully multi-threaded to provide a responsive API that won't block your UI thread nor starve the audio buffers.
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* Buffered and gapless playback between all format types.
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* Easy to implement audio data sources (Local, HTTP, Auto Recovering HTTP DataSources are provided).
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* Easy to implement audio data sources (Local, HTTP, AutoRecoveryingHTTP DataSources are provided).
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* Easy to extend DataSource to support adaptive buffering, encryption, etc.
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* Optimised for low CPU/battery usage. (0% - 1% CPU usage when streaming)
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* Optimised for low CPU/battery usage (0% - 1% CPU usage when streaming).
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* Optimised for linear data sources. Random access sources are required only for seeking.
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* StreamingKit 0.2.0 uses the AudioUnit API rather than the slower AudioQueues API which allows real-time interception of the raw PCM data for features such as level metering, EQ, etc.
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* Example apps iOS and Mac OSX provided.
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@ -58,7 +58,7 @@ STKAudioPlayer* audioPlayer = [[STKAudioPlayer alloc] init];
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## More
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More documentation is available on the project [Wiki](https://github.com/tumtumtum/StreamingKit/wiki)
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More documentation is available on the project [Wiki](https://github.com/tumtumtum/StreamingKit/wiki/_pages)
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### Authors and Contributors
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Copyright (c) 2012-2014, Thong Nguyen ([@tumtumtum](http://www.twitter.com/tumtumtum))
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