Updated README

This commit is contained in:
Thong Nguyen 2014-02-02 15:24:36 +00:00
parent 5398bfcedb
commit db5b9d92ed
1 changed files with 21 additions and 8 deletions

View File

@ -1,6 +1,6 @@
## StreamingKit
StreamingKit (formally Audjustable) is an audio streaming library for iOS and OSX. StreamingKit uses CoreAudio to decompress and playback audio whilst providing a clean and simple object-oriented API.
StreamingKit (formally Audjustable) is an audio streaming library for iOS and Mac OSX. StreamingKit uses CoreAudio to decompress and playback audio whilst providing a clean and simple object-oriented API.
The primary motivation of this project was to decouple the input data sources from the actual player logic in order to allow advanced customizable input handling such as HTTP streaming, encryption/decryption, auto-recovery, dynamic-buffering. Along the way other features such as gapless playback were added.
@ -9,30 +9,43 @@ The primary motivation of this project was to decouple the input data sources fr
* Simple OOP API
* Easy to read source
* Mostly asynchronous API
* Buffered and gapless playback
* Buffered and gapless playback between all format types
* Easy to implement audio data sources (Local, HTTP, Auto Recovering HTTP DataSources are provided)
* Easy to extend DataSource to support adaptive buffering, encryption, etc.
* Easy to extend DataSource to support adaptive buffering, encryption, etc
* Optimised for low CPU/battery usage
* Comes with example iOS and Mac OSX apps
* As of version 0.2.0 StreamingKit uses the AudioUnit API rather than the slower AudioQueues API which allows real-time interception of the raw PCM data for features such as level metering, EQ, etc.
## Installation
StreamingKit is also available as a [Cocoapod](http://cocoapods.org/?q=StreamingKit) and a static lib. You can also simply manually copy all the source files located inside StreamingKit/StreamingKit/* into your project.
StreamingKit is also available as a [Cocoapod](http://cocoapods.org/?q=StreamingKit) and a static lib. You can also simply copy all the source files located inside StreamingKit/StreamingKit/* into your Xcode project.
## Example
There are two main classes. The `STKDataSource` class which is the abstract base class for the various compressed audio data sources. The `STKAudioPlayer` class manages and renders audio from a queue DataSources. By default `STKAudioPlayer` will automatically parse URLs and create the appropriate data source internally.
### Play an MP3 over HTTP
```objective-c
STKAudioPlayer* audioPlayer = [[STKAudioPlayer alloc] init];
audioPlayer.delegate = self;
[audioPlayer play:@"http://fs.bloom.fm/oss/audiosamples/sample.mp3"];
```
### Intercept PCM data just before its played
```objective-c
[audioPlayer appendFrameFilterWithName:@"MyCustomFilter" block:^(UInt32 channelsPerFrame, UInt32 bytesPerFrame, UInt32 frameCount, void* frames)
{
...
}
````
## More
More documentation is available on the project [wiki](https://github.com/tumtumtum/StreamingKit/wiki)