Thong Nguyen
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60d48a0682
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Added the ability to dynamically remove or add EQ unit to save battery when EQ unit is not needed
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2014-02-11 19:24:41 +00:00 |
Thong Nguyen
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d347e5e80c
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Added mute/unmute support
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2014-02-01 23:24:06 +00:00 |
Thong Nguyen
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4d73784338
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Added audio frame filtering and level metering support using Audio Units
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2014-02-01 23:04:55 +00:00 |
Thong Nguyen
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8c94b9ba5c
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Added WAV file test to test app
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2014-01-31 22:45:17 +00:00 |
Thong Nguyen
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7608a42d29
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Fixed dispose call hanging if player or audio thread are doing sync calls to the UI thread. Better rebuffering on 2G
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2014-01-26 20:37:06 +00:00 |
Thong Nguyen
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bd1d3c9aea
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A lot more support and fixups for rebuffering including new AudioPlayerStateBuffering state
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2014-01-26 15:30:16 +00:00 |
Thong Nguyen
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257532c6c9
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Added progress text to example app. Fixed finishedEvent not always being raised when user seeks to the last byte of the track
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2014-01-23 12:43:22 +00:00 |
Thong Nguyen
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c100cb7202
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Using a better mechanism for picking up when the last file on the queue is finished. Dont async-stop the AudioQueue unless it's nearing the end (handled in handleAudioQueueOutput rathe than dataSourceEof)
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2014-01-22 22:41:24 +00:00 |
Thong Nguyen
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dde738dffd
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Fixed finished event not raised if item is only item in queue. New timeline method of checking whether item has finished playing won't work if item is the only or last item in the queue as handleAudioQueueOutput isn't called once last packet is played (it's gets called if other items are queued). If no items are queued, the queue is stopped and the queue property event is used to figure out if its finished playing
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2014-01-22 19:34:17 +00:00 |
Thong Nguyen
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18fc7353f9
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Renamed project to StreamingKit and addded STK classes prefixes. Separated library and sample app into discrete projects inside a workspace.
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2014-01-20 15:42:28 +00:00 |