<master> Пример утечки памяти при обращеннии к свойству SuperView
This commit is contained in:
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<Properties>
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|iPhoneSimulator" PreferredExecutionTarget="MonoDevelop.IPhone.IPhoneSimulatorTarget.IPhoneRetina4.7.0" />
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<MonoDevelop.Ide.Workbench ActiveDocument="RefCycles/MainController.cs">
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<Files>
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<File FileName="RefCycles/AppDelegate.cs" Line="1" Column="1" />
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<File FileName="RefCycles/MainController.cs" Line="56" Column="17" />
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</Files>
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<Pads>
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<Pad Id="ProjectPad">
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<State expanded="True">
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<Node name="RefCycles" expanded="True">
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<Node name="MainController.cs" selected="True" />
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</Node>
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</State>
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</Pad>
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<Pad Id="ClassPad">
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<State expanded="True" selected="True" />
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</Pad>
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<Pad Id="MonoDevelop.Debugger.WatchPad">
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<State />
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</Pad>
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</Pads>
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</MonoDevelop.Ide.Workbench>
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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<BreakpointStore />
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</MonoDevelop.Ide.DebuggingService.Breakpoints>
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<MonoDevelop.Ide.DebuggingService.PinnedWatches />
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<MonoDevelop.Ide.ItemProperties.RefCycles>
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<ProfileHeapShotSettings_27CDebug Output="/var/folders/zp/6tv_g63d2qn78sgtswk126640000gn/T/profiler-output.mlpd" Zip="True" HeapshotMode="ondemand" HeapshotGCInterval="1" HeapshotTimeInterval="1000" Calls="False" Alloc="False" CallDepth="100" StatisticalSampling="False" SampingFrequency="1000" MaxFrames="8" Mode="Memory" />
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</MonoDevelop.Ide.ItemProperties.RefCycles>
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</Properties>
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SuperViewMemLeak", "SuperViewMemLeak\SuperViewMemLeak.csproj", "{5C615257-AE59-40B4-9BDC-1F614526BEAD}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|iPhoneSimulator = Debug|iPhoneSimulator
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Release|iPhoneSimulator = Release|iPhoneSimulator
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Debug|iPhone = Debug|iPhone
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Release|iPhone = Release|iPhone
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Ad-Hoc|iPhone = Ad-Hoc|iPhone
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AppStore|iPhone = AppStore|iPhone
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5C615257-AE59-40B4-9BDC-1F614526BEAD}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
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{5C615257-AE59-40B4-9BDC-1F614526BEAD}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
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{5C615257-AE59-40B4-9BDC-1F614526BEAD}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
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{5C615257-AE59-40B4-9BDC-1F614526BEAD}.AppStore|iPhone.Build.0 = AppStore|iPhone
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{5C615257-AE59-40B4-9BDC-1F614526BEAD}.Debug|iPhone.ActiveCfg = Debug|iPhone
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{5C615257-AE59-40B4-9BDC-1F614526BEAD}.Debug|iPhone.Build.0 = Debug|iPhone
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{5C615257-AE59-40B4-9BDC-1F614526BEAD}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
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{5C615257-AE59-40B4-9BDC-1F614526BEAD}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
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{5C615257-AE59-40B4-9BDC-1F614526BEAD}.Release|iPhone.ActiveCfg = Release|iPhone
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{5C615257-AE59-40B4-9BDC-1F614526BEAD}.Release|iPhone.Build.0 = Release|iPhone
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{5C615257-AE59-40B4-9BDC-1F614526BEAD}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
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{5C615257-AE59-40B4-9BDC-1F614526BEAD}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = SuperViewMemLeak\SuperViewMemLeak.csproj
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EndGlobalSection
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EndGlobal
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<Properties>
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|iPhoneSimulator" PreferredExecutionTarget="MonoDevelop.IPhone.IPhoneSimulatorTarget.IPhoneRetina4.7.0" />
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<MonoDevelop.Ide.Workbench>
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<Pads>
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<Pad Id="ProjectPad">
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<State expanded="True">
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<Node name="SuperViewMemLeak" expanded="True" selected="True" />
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</State>
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</Pad>
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<Pad Id="ClassPad">
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<State expanded="True" selected="True" />
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</Pad>
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<Pad Id="MonoDevelop.Debugger.WatchPad">
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<State />
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</Pad>
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</Pads>
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</MonoDevelop.Ide.Workbench>
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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<BreakpointStore />
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</MonoDevelop.Ide.DebuggingService.Breakpoints>
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<MonoDevelop.Ide.DebuggingService.PinnedWatches />
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</Properties>
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MonoTouch.Foundation;
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using MonoTouch.UIKit;
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namespace RefCycles
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{
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// The UIApplicationDelegate for the application. This class is responsible for launching the
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// User Interface of the application, as well as listening (and optionally responding) to
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// application events from iOS.
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[Register ("AppDelegate")]
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public partial class AppDelegate : UIApplicationDelegate
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{
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// class-level declarations
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UIWindow window;
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MainController _mainController;
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public override bool FinishedLaunching (UIApplication app, NSDictionary options)
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{
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window = new UIWindow (UIScreen.MainScreen.Bounds);
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_mainController = new MainController ();
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window.RootViewController = _mainController;
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window.MakeKeyAndVisible ();
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return true;
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}
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}
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}
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<?xml version="1.0" encoding="UTF-8" ?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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</dict>
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</plist>
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDisplayName</key>
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<string>RefCycles</string>
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<key>CFBundleIdentifier</key>
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<string>com.your-company.RefCycles</string>
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<key>UIDeviceFamily</key>
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<array>
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<integer>1</integer>
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</array>
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<key>UISupportedInterfaceOrientations</key>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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<key>MinimumOSVersion</key>
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<string>6.0</string>
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</dict>
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</plist>
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MonoTouch.Foundation;
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using MonoTouch.UIKit;
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namespace RefCycles
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{
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public class Application
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{
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// This is the main entry point of the application.
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static void Main (string[] args)
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{
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// if you want to use a different Application Delegate class from "AppDelegate"
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// you can specify it here.
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UIApplication.Main (args, null, "AppDelegate");
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}
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}
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}
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using System;
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using MonoTouch.UIKit;
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using System.Drawing;
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using System.Reflection;
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namespace RefCycles
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{
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public class MainController : UIViewController
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{
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private UIButton _button;
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public override void ViewDidLoad ()
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{
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base.ViewDidLoad ();
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View.BackgroundColor = UIColor.White;
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_button = new UIButton (new RectangleF(10f, 30f, 0f, 0f));
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_button.TouchUpInside += HandleTouchUpInside;
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_button.SetTitle ("click me", UIControlState.Normal);
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_button.SetTitleColor (UIColor.Blue, UIControlState.Normal);
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_button.SizeToFit ();
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View.AddSubview (_button);
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}
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private void HandleTouchUpInside (object sender, EventArgs e)
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{
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Console.WriteLine ("HandleTouchUpInside");
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/*
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// Dont leak
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UIView v1 = new UIView ();
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UIView v2 = new UIView ();
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*/
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/*
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// Dont leak
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UIView v1 = new DebugView ();
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UIView v2 = new UIView ();
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*/
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/*
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// Leak
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UIView v1 = new UIView ();
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UIView v2 = new DebugView ();
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*/
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// Leak
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UIView v1 = new DebugView ();
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UIView v2 = new DebugView ();
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v1.AddSubview (v2);
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View.AddSubview (v1);
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var sv = v2.Superview; // cause of leak
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//v2.ResetSuperViewChache (); // uncomment to fix
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v1.RemoveFromSuperview ();
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}
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}
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public class DebugView: UIView
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{
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}
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public static class Ext
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{
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public static void ResetSuperViewChache(this UIView view)
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{
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Type t = typeof(UIView);
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FieldInfo fInfo = t.GetField("__mt_Superview_var", BindingFlags.NonPublic | BindingFlags.Instance);
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fInfo.SetValue (view, null);
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}
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{5C615257-AE59-40B4-9BDC-1F614526BEAD}</ProjectGuid>
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<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Exe</OutputType>
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<RootNamespace>RefCycles</RootNamespace>
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<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
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<AssemblyName>RefCycles</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<MtouchLink>None</MtouchLink>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<MtouchDebug>true</MtouchDebug>
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<MtouchProfiling>true</MtouchProfiling>
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<MtouchUseSGen>true</MtouchUseSGen>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<MtouchLink>None</MtouchLink>
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<ConsolePause>false</ConsolePause>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\iPhone\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<MtouchDebug>true</MtouchDebug>
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<CodesignKey>iPhone Developer</CodesignKey>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\iPhone\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<ConsolePause>false</ConsolePause>
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<CodesignKey>iPhone Developer</CodesignKey>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<BuildIpa>true</BuildIpa>
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<CodesignProvision>Automatic:AdHoc</CodesignProvision>
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<CodesignKey>iPhone Distribution</CodesignKey>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\iPhone\AppStore</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<CodesignKey>iPhone Distribution</CodesignKey>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<ConsolePause>false</ConsolePause>
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<CodesignProvision>Automatic:AppStore</CodesignProvision>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="monotouch" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Resources\" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Info.plist" />
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<None Include="Entitlements.plist" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Main.cs" />
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<Compile Include="AppDelegate.cs" />
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<Compile Include="MainController.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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