<master> add fb sharing sample
This commit is contained in:
parent
2f34a3b047
commit
d5fb303bb7
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MonoTouch.Foundation;
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using MonoTouch.UIKit;
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using MonoTouch.FacebookConnect;
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namespace Social
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{
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[Register ("AppDelegate")]
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public partial class AppDelegate : UIApplicationDelegate
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{
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private UIWindow window;
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private MainController _mainController;
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public override bool FinishedLaunching (UIApplication app, NSDictionary options)
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{
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window = new UIWindow (UIScreen.MainScreen.Bounds);
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_mainController = new MainController ();
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window.RootViewController = _mainController;
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window.MakeKeyAndVisible ();
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return true;
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}
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public override bool OpenUrl (UIApplication application, NSUrl url, string sourceApplication, NSObject annotation)
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{
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return FBAppCall.HandleOpenURL (url, sourceApplication);
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}
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}
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}
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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</dict>
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</plist>
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using System;
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using System.Drawing;
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using MonoTouch.UIKit;
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namespace Touch.Common
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{
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public class FrameContext
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{
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public UIView View;
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public RectangleF Frame;
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public RectangleF? ParentBounds;
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public RectangleF? RelativeFrame;
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public FrameContext(UIView view, UIView relativeView)
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{
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View = view;
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Frame = View.Frame;
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ParentBounds = View.Superview != null ? View.Superview.Bounds : (RectangleF?)null;
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RelativeFrame = relativeView != null ? relativeView.Frame : (RectangleF?)null;
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}
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public void Commit()
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{
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View.Frame = Frame;
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}
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}
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public static class FrameHelper
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{
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/// <summary>
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/// Get FrameContext
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/// </summary>
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public static FrameContext Begin(this UIView view, UIView relativeView = null)
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{
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FrameContext fc = new FrameContext(view, relativeView);
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return fc;
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}
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#region Coordinates and dimensions
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public static FrameContext X(this FrameContext fc, float x)
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{
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fc.Frame.X = x;
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return fc;
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}
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public static FrameContext Y(this FrameContext fc, float y)
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{
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fc.Frame.Y = y;
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return fc;
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}
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public static FrameContext Width(this FrameContext fc, float width)
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{
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fc.Frame.Width = width;
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return fc;
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}
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public static FrameContext Height(this FrameContext fc, float height)
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{
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fc.Frame.Height = height;
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return fc;
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}
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#endregion
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#region Alignment
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public static FrameContext AlignLeft(this FrameContext fc, float dx = 0f)
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{
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fc.Frame.X = dx;
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return fc;
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}
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public static FrameContext AlignLeft(this FrameContext fc, UIView relativeView, float dx = 0f)
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{
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fc.Frame.X = relativeView.Frame.X + dx;
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return fc;
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}
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public static FrameContext AlignTop(this FrameContext fc, float topMargin = 0f)
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{
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fc.Frame.Y = topMargin;
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return fc;
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}
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public static FrameContext AlignTop(this FrameContext fc, UIView relativeView, float topMargin = 0f)
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{
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return fc.AlignTop(relativeView.Frame, topMargin);
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}
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public static FrameContext AlignTop(this FrameContext fc, RectangleF relativeViewFrame, float topMargin = 0f)
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{
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fc.Frame.Y = relativeViewFrame.Y + topMargin;
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return fc;
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}
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public static FrameContext AlignRight(this FrameContext fc, float rightMargin = 0f)
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{
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fc.Frame.X = fc.ParentBounds.Value.Width - fc.Frame.Width - rightMargin;
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return fc;
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}
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public static FrameContext AlignRight(this FrameContext fc, UIView relativeView, float rightMargin = 0f)
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{
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fc.Frame.X = relativeView.Frame.Right - fc.Frame.Width - rightMargin;
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return fc;
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}
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public static FrameContext AlignBottom(this FrameContext fc)
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{
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return fc.BMargin(0f);
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}
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public static FrameContext AlignBottom(this FrameContext fc, UIView relativeView, float bottomMargin = 0f)
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{
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fc.Frame.Y = relativeView.Frame.Bottom - fc.Frame.Height - bottomMargin;
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return fc;
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}
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#endregion
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#region Margin
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public static FrameContext BMargin(this FrameContext fc, float bottomMargin)
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{
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fc.Frame.Y = fc.ParentBounds.Value.Height - fc.Frame.Height - bottomMargin;
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return fc;
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}
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public static FrameContext LMargin(this FrameContext fc, float leftMargin)
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{
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fc.Frame.X = leftMargin;
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return fc;
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}
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public static FrameContext TMagrin(this FrameContext fc, float topMargin)
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{
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fc.Frame.Y = topMargin;
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return fc;
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}
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#endregion
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#region Placement
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public static FrameContext PlaceAbove(this FrameContext fc, UIView viewBelow, float dy = 0f)
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{
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fc.Frame.Y = viewBelow.Frame.Y - fc.Frame.Height + dy;
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return fc;
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}
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public static FrameContext PlaceBelow(this FrameContext fc, float dy = 0f)
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{
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fc.Frame.Y = fc.ParentBounds.Value.Height + dy;
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return fc;
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}
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public static FrameContext PlaceBelow(this FrameContext fc, UIView viewAbove, float dy = 0f)
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{
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fc.Frame.Y = viewAbove.Frame.Bottom + dy;
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return fc;
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}
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public static FrameContext PlaceRight(this FrameContext fc, UIView pivot, float dx = 0f)
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{
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fc.Frame.X = pivot.Frame.Right + dx;
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return fc;
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}
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public static FrameContext CenterH(this FrameContext fc)
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{
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fc.Frame.X = (fc.ParentBounds.Value.Width - fc.Frame.Width) / 2;
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return fc;
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}
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public static FrameContext CenterV(this FrameContext fc)
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{
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fc.Frame.Y = (fc.ParentBounds.Value.Height - fc.Frame.Height) / 2;
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return fc;
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}
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/// <summary>
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/// Расплолагает view левее центра родителя. Есть возможность сдвига на dx
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/// </summary>
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public static FrameContext LeftOfCenter(this FrameContext fc, float dx = 0f)
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{
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fc.Frame.X = fc.ParentBounds.Value.Width / 2 + dx;
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return fc;
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}
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#endregion
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#region Filling
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public static FrameContext FillHorizontally(this FrameContext fc, float left = 0f, float right = 0f)
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{
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fc.Frame.X = left;
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fc.Frame.Width = fc.ParentBounds.Value.Width - left - right;
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return fc;
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}
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public static FrameContext FillBelow(this FrameContext fc)
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{
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float height = fc.ParentBounds.Value.Height - fc.Frame.Top;
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fc.Frame.Height = height;
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return fc;
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}
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#endregion
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#region Movement
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public static FrameContext MoveY(this FrameContext fc, float dy)
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{
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fc.Frame.Y += dy;
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return fc;
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}
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#endregion
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}
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}
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDisplayName</key>
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<string>Social</string>
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<key>CFBundleIdentifier</key>
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<string>com.touchin.social</string>
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<key>UIDeviceFamily</key>
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<array>
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<integer>1</integer>
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</array>
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<key>UISupportedInterfaceOrientations</key>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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<key>MinimumOSVersion</key>
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<string>6.0</string>
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<key>FacebookAppID</key>
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<string>450576355025756</string>
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<key>FacebookDisplayName</key>
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<string>rzaitov</string>
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<key>CFBundleURLTypes</key>
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<array>
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<dict>
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<key>CFBundleURLSchemes</key>
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<array>
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<string>fb450576355025756</string>
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</array>
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</dict>
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</array>
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</dict>
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</plist>
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Binary file not shown.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MonoTouch.Foundation;
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using MonoTouch.UIKit;
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namespace Social
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{
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public class Application
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{
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// This is the main entry point of the application.
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static void Main (string[] args)
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{
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// if you want to use a different Application Delegate class from "AppDelegate"
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// you can specify it here.
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UIApplication.Main (args, null, "AppDelegate");
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}
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}
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}
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using System;
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using MonoTouch.UIKit;
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using MonoTouch.Foundation;
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using MonoTouch.FacebookConnect;
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using Touch.Common;
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namespace Social
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{
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public class MainController : UIViewController
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{
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private UIButton _fbShare;
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public MainController ()
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{
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}
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public override void ViewDidLoad ()
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{
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base.ViewDidLoad ();
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View.BackgroundColor = UIColor.White;
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_fbShare = new UIButton ();
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_fbShare.TouchUpInside += OnLoginClicked;
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_fbShare.SetTitle("Share in Facebook", UIControlState.Normal);
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_fbShare.SetTitleColor (UIColor.White, UIControlState.Normal);
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_fbShare.BackgroundColor = UIColor.Blue;
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_fbShare.SizeToFit ();
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View.AddSubview (_fbShare);
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_fbShare.Begin().MoveY(50).LMargin(20).Commit();
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}
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private void OnLoginClicked (object sender, EventArgs e)
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{
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FBShareDialogParams shareParams = new FBShareDialogParams ()
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{
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Link = NSUrl.FromString("http://touchin.ru/"),
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Name = "Touch instinct",
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Caption = "Greatest mobile apps for you",
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Description = "Touch instinct team work for you"
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};
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if (FBDialogs.CanPresentShareDialog (shareParams))
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PresentFacebookShareDialog (shareParams);
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else
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;
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}
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private void PresentFacebookShareDialog(FBShareDialogParams shareParams)
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{
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FBDialogs.PresentShareDialog(shareParams, null, FBDialogAppCallCompletion);
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}
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private void FBDialogAppCallCompletion(FBAppCall call, NSDictionary results, NSError error)
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{
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// review results for fething additonal info such completed or canceled, post id etc.
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// for more info https://developers.facebook.com/docs/ios/share#linkshare
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if (error == null)
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return;
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Console.WriteLine (error.Code);
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Console.WriteLine (error.DebugDescription);
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Console.WriteLine (error.Description);
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Console.WriteLine (error.Domain);
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Console.WriteLine (error.UserInfo);
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Console.WriteLine (error);
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Console.WriteLine (call);
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}
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{CC0EE67C-0932-4C64-A5D7-6714994CA602}</ProjectGuid>
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<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Exe</OutputType>
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<RootNamespace>Social</RootNamespace>
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<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
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<AssemblyName>Social</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<MtouchLink>None</MtouchLink>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<MtouchDebug>true</MtouchDebug>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<MtouchLink>None</MtouchLink>
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<ConsolePause>false</ConsolePause>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
|
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<Optimize>false</Optimize>
|
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<OutputPath>bin\iPhone\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
|
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<MtouchDebug>true</MtouchDebug>
|
||||
<CodesignKey>iPhone Developer</CodesignKey>
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||||
<IpaPackageName>
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</IpaPackageName>
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||||
<MtouchI18n>
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</MtouchI18n>
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||||
<MtouchArch>ARMv7</MtouchArch>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\iPhone\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<CodesignKey>iPhone Developer</CodesignKey>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
|
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
|
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<BuildIpa>true</BuildIpa>
|
||||
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
|
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<CodesignKey>iPhone Distribution</CodesignKey>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
|
||||
<DebugType>full</DebugType>
|
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<Optimize>true</Optimize>
|
||||
<OutputPath>bin\iPhone\AppStore</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<CodesignKey>iPhone Distribution</CodesignKey>
|
||||
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<CodesignProvision>Automatic:AppStore</CodesignProvision>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="monotouch" />
|
||||
<Reference Include="MonoTouch.FacebookConnect">
|
||||
<HintPath>Libs\MonoTouch.FacebookConnect.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Resources\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Info.plist" />
|
||||
<None Include="Entitlements.plist" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="AppDelegate.cs" />
|
||||
<Compile Include="MainController.cs" />
|
||||
<Compile Include="FrameContext.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
|
@ -0,0 +1,32 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Social", "IOs\Social.csproj", "{CC0EE67C-0932-4C64-A5D7-6714994CA602}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|iPhoneSimulator = Debug|iPhoneSimulator
|
||||
Release|iPhoneSimulator = Release|iPhoneSimulator
|
||||
Debug|iPhone = Debug|iPhone
|
||||
Release|iPhone = Release|iPhone
|
||||
Ad-Hoc|iPhone = Ad-Hoc|iPhone
|
||||
AppStore|iPhone = AppStore|iPhone
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{CC0EE67C-0932-4C64-A5D7-6714994CA602}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
|
||||
{CC0EE67C-0932-4C64-A5D7-6714994CA602}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
|
||||
{CC0EE67C-0932-4C64-A5D7-6714994CA602}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
|
||||
{CC0EE67C-0932-4C64-A5D7-6714994CA602}.AppStore|iPhone.Build.0 = AppStore|iPhone
|
||||
{CC0EE67C-0932-4C64-A5D7-6714994CA602}.Debug|iPhone.ActiveCfg = Debug|iPhone
|
||||
{CC0EE67C-0932-4C64-A5D7-6714994CA602}.Debug|iPhone.Build.0 = Debug|iPhone
|
||||
{CC0EE67C-0932-4C64-A5D7-6714994CA602}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
|
||||
{CC0EE67C-0932-4C64-A5D7-6714994CA602}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
|
||||
{CC0EE67C-0932-4C64-A5D7-6714994CA602}.Release|iPhone.ActiveCfg = Release|iPhone
|
||||
{CC0EE67C-0932-4C64-A5D7-6714994CA602}.Release|iPhone.Build.0 = Release|iPhone
|
||||
{CC0EE67C-0932-4C64-A5D7-6714994CA602}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
|
||||
{CC0EE67C-0932-4C64-A5D7-6714994CA602}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = IOs\Social.csproj
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Loading…
Reference in New Issue